Immersion Corp
XMUN:IMV
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Immersion Corp
Immersion Corp. makes touch-feedback technology, also called haptics. Its patents and software let a device vibrate, click, or pulse in response to what a user does on a screen or controller. The company does not usually build the hardware itself; it develops the technology and intellectual property that other companies put into their products. Its main customers are device makers and software companies in consumer electronics, gaming, automotive, medical devices, and other interactive products. Immersion usually makes money by licensing its patents and technology to those companies, often through royalty agreements and other contract payments tied to the products that use its haptics. What makes Immersion different is that it sits in the value chain as a technology licensor rather than a manufacturer. That gives it a business model centered on intellectual property and standards-based adoption: when a phone, game controller, car display, or other device uses haptic feedback, Immersion can earn fees for the underlying touch experience technology.
Immersion Corp. makes touch-feedback technology, also called haptics. Its patents and software let a device vibrate, click, or pulse in response to what a user does on a screen or controller. The company does not usually build the hardware itself; it develops the technology and intellectual property that other companies put into their products.
Its main customers are device makers and software companies in consumer electronics, gaming, automotive, medical devices, and other interactive products. Immersion usually makes money by licensing its patents and technology to those companies, often through royalty agreements and other contract payments tied to the products that use its haptics.
What makes Immersion different is that it sits in the value chain as a technology licensor rather than a manufacturer. That gives it a business model centered on intellectual property and standards-based adoption: when a phone, game controller, car display, or other device uses haptic feedback, Immersion can earn fees for the underlying touch experience technology.
Revenue Surge: Immersion reported $11 million in Q2 revenue, up 94% year-over-year, driven by strong growth across automotive, gaming, and mobile markets.
Profit Turnaround: The company posted GAAP net income of $5.3 million versus a net loss of $0.7 million in Q2 2020.
Cost Control: Operating expenses declined by 23%, reflecting successful cost reduction efforts.
Business Mix: Mobility accounted for 61% of revenue, gaming 21%, and automotive 18%.
Market Momentum: Management highlighted ongoing double-digit growth in automotive and gaming, new partnerships, and licensing deals with companies like Stanley, TITAN Haptics, ASUS, and Peloton.
Cautious Outlook: Management is optimistic but warns that Q2's exceptional performance may not repeat in Q3 due to COVID and supply chain concerns.
Strong Balance Sheet: Cash and cash equivalents rose to $107.3 million by June 30, 2021.