Playside Studios Ltd
ASX:PLY
Playside Studios Ltd
PlaySide Studios Ltd. develops video games. The company is headquartered in Melbourne, Victoria. The company went IPO on 2020-12-17. The firm develops games within the hyper-casual, casual and core gaming categories. Its business lines include Original intellectual property (IP), Brands and Licensing, and Partnerships. Original IP creates its own games using IP developed internally and delivered across mobile, virtual reality (VR), augmented reality (AR) and personal computer (PC) platforms. Brands and Licensing include contracted game development engagements for customers within the entertainment industry, which involve utilizing the customer's branding and IP. Partnerships business line partners with social media influencers to develop games, which involve utilizing the influencer's branding and IP. The firm offers its games through mobile channels, including the Apple and Google Play application stores.
PlaySide Studios Ltd. develops video games. The company is headquartered in Melbourne, Victoria. The company went IPO on 2020-12-17. The firm develops games within the hyper-casual, casual and core gaming categories. Its business lines include Original intellectual property (IP), Brands and Licensing, and Partnerships. Original IP creates its own games using IP developed internally and delivered across mobile, virtual reality (VR), augmented reality (AR) and personal computer (PC) platforms. Brands and Licensing include contracted game development engagements for customers within the entertainment industry, which involve utilizing the customer's branding and IP. Partnerships business line partners with social media influencers to develop games, which involve utilizing the influencer's branding and IP. The firm offers its games through mobile channels, including the Apple and Google Play application stores.
Revenue Beat: PlaySide Studios posted first half revenue of $20.4 million, surpassing its $19–20 million guidance range.
Strong EBITDA: EBITDA reached $9.5 million, hitting the top end of the $8–10 million guidance.
Cost Control: Management highlighted $7 million in annualized cost savings following last year's restructure.
Positive Cash Flow: The company ended the half with positive NPAT, positive operating cash flow, and a net cash balance of $14 million.
MOUSE Launch Update: The highly anticipated MOUSE game is now set to launch on April 16, with wishlisting momentum accelerating toward a 1.4 million target.
Guidance Reiterated: FY26 revenue is expected to exceed the prior year, with updated guidance to be provided after the MOUSE launch.
External Projects: The pipeline for external contracts is robust, with increased RFP activity and expansion into new regions including the Middle East.