Digital entertainment
This business makes video games, mobile games, and trading card games based on Konami’s own game brands.
Customers
Consumers who play games on consoles, phones, and PC, plus card game players and hobby stores that sell the products.
Revenue Model
It earns money from game sales, in-app purchases, downloadable content, licensing, and sales of trading cards and related products.
Gaming systems
This business develops casino slot machines and the systems that casinos use to manage gaming floor activity and machine performance.
Customers
Casino operators and gaming venues.
Revenue Model
It makes money by selling or leasing gaming machines and by charging for casino management systems, software, and related services.
Amusement
This business creates arcade machines and other location-based entertainment equipment for public play venues.
Customers
Arcades, amusement centers, and operators of entertainment facilities.
Revenue Model
It earns money from selling amusement machines, replacement parts, and related service support.
Sports
This business runs fitness clubs and provides sports-related services under the Konami brand.
Customers
People who join fitness clubs and use training or wellness services.
Revenue Model
It makes money mainly from membership fees, class fees, and related service charges.