Inspired Entertainment Inc
NASDAQ:INSE
Inspired Entertainment Inc
Inspired Entertainment, Inc. is a global games technology company, which engages in the provision of virtual sports, mobile gaming, and server-based gaming systems. The company is headquartered in New York City, New York and currently employs 1,600 full-time employees. The company went IPO on 2014-12-11. The firm is engaged in supplying content, platform and other products and services to online and land-based lottery, betting, and gaming operators. The firm operates through four segments: Gaming, Virtual Sports, Interactive and Leisure. The gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls and high street adult gaming centers. The Virtual Sports segment designs, develops, markets and distributes games in betting shops, other locations and online. The interactive segment uses offerings from its gaming and virtual sports segments, as well as interactive-only content, via remote gaming servers to allow online gaming operators to use its games and content online and on mobile devices. The leisure segment is a supplier of gaming terminals and amusement machines to the Leisure and hospitality sectors.
Inspired Entertainment, Inc. is a global games technology company, which engages in the provision of virtual sports, mobile gaming, and server-based gaming systems. The company is headquartered in New York City, New York and currently employs 1,600 full-time employees. The company went IPO on 2014-12-11. The firm is engaged in supplying content, platform and other products and services to online and land-based lottery, betting, and gaming operators. The firm operates through four segments: Gaming, Virtual Sports, Interactive and Leisure. The gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls and high street adult gaming centers. The Virtual Sports segment designs, develops, markets and distributes games in betting shops, other locations and online. The interactive segment uses offerings from its gaming and virtual sports segments, as well as interactive-only content, via remote gaming servers to allow online gaming operators to use its games and content online and on mobile devices. The leisure segment is a supplier of gaming terminals and amusement machines to the Leisure and hospitality sectors.
EBITDA Beat: Q3 adjusted EBITDA was $32.3 million and trailing 12-month EBITDA reached $110 million, both well ahead of consensus and last year.
Segment Strength: Interactive delivered over 40% year-over-year EBITDA growth for the ninth consecutive quarter; October was the largest revenue month ever for this segment.
Holiday Parks Sale: Closed sale of holiday parks business, moving to higher-margin, lower CapEx operations and reducing headcount by nearly 40%.
Buyback Authorization: Board reauthorized a $25 million share buyback plan, expected to be executed opportunistically.
Margin Expansion: Projecting EBITDA margin to increase 10 points to 45% by 2027, with free cash flow conversion reaching 30% of EBITDA and net leverage declining to 2.
Guidance Outlook: Expecting high single-digit growth in adjusted EBITDA, with more detailed guidance pending U.K. tax decisions.
North America Growth: Strong momentum in North American Interactive and VLT businesses, and continued iGaming expansion highlighted.
M&A Focus: Company remains selective, prioritizing tuck-in acquisitions with immediate synergies over larger, riskier deals.