D-Box Technologies Inc
TSX:DBO
D-Box Technologies Inc
D-Box Technologies, Inc. engages in the software motion effects. The company is headquartered in Longueuil, Quebec and currently employs 90 full-time employees. The company went IPO on 2000-02-14. The firm produces motion effects specifically programmed for each visual content, which are sent to a motion system integrated either within a platform, a seat or various types of equipment. The Company’s products include a movie theater, home theater, sim racing, gaming, simulation and training, and attractions and theme parks. The firm is also engaged in the direct sale of motion systems to a network of specialized resellers, integrators, equipment or seating manufacturers marketing the D-BOX technology under their brands. The firm focuses on approximately two markets, such as the entertainment market, and the simulation and industrial market.
D-Box Technologies, Inc. engages in the software motion effects. The company is headquartered in Longueuil, Quebec and currently employs 90 full-time employees. The company went IPO on 2000-02-14. The firm produces motion effects specifically programmed for each visual content, which are sent to a motion system integrated either within a platform, a seat or various types of equipment. The Company’s products include a movie theater, home theater, sim racing, gaming, simulation and training, and attractions and theme parks. The firm is also engaged in the direct sale of motion systems to a network of specialized resellers, integrators, equipment or seating manufacturers marketing the D-BOX technology under their brands. The firm focuses on approximately two markets, such as the entertainment market, and the simulation and industrial market.
Record Revenue: D-BOX reported record quarterly sales of $13.3 million, up 65% year-over-year, driven by strong recovery in the theatrical industry and strategic execution.
Profitability: EBITDA reached $2.6 million (19% margin) and net income was $1.5 million, with bottom-line growth outpacing sales growth due to higher gross margin, operating efficiency, and favorable FX.
Cash Generation: The company generated $5.4 million in cash from operations year-to-date, strengthening liquidity and enabling $1 million in debt repayment.
Market Momentum: System sales hit a record $10.1 million, with theatrical and sim racing markets showing significant growth, though sim and training sales were softer as customers transition to next-gen products.
Royalties Surge: Royalties from box office ticket sales rose 123% to $3.2 million, thanks to blockbuster releases and a growing global screen footprint.
Outlook & Risks: Management remains cautiously optimistic for Q4 and 2025, highlighting a strong movie slate and new product rollouts, but notes uncertainty from U.S.-Canada tariff disputes.