Personal workspace
This part sells mice, keyboards, webcams, headsets, and other accessories people use with laptops and desktop computers at home, in the office, or at school.
Customers
Consumers, students, remote workers, and office teams who buy through retailers, e-commerce sites, and workplace suppliers.
Revenue Model
Logitech earns money by selling hardware products and accessories through retail, online, and channel partners.
Gaming
This part sells gaming mice, keyboards, headsets, racing wheels, and other gear built for video game players.
Customers
PC and console gamers, esports players, and gaming enthusiasts who buy from game stores, electronics retailers, and online channels.
Revenue Model
Logitech earns money from product sales, mainly hardware sold directly to consumers and through retail partners.
Video collaboration
This part sells conference cameras, speakerphones, headsets, and meeting-room accessories used for business video calls and hybrid work.
Customers
Companies, schools, and other organizations that equip employees and meeting rooms for online meetings.
Revenue Model
Logitech earns money by selling collaboration devices through enterprise resellers, distributors, and direct sales channels.