Onmobile Global Ltd
NSE:ONMOBILE
Onmobile Global Ltd
OnMobile Global Ltd. engages in the provision of value added services in the telecom business. The company is headquartered in Bangalore, Karnataka. The company went IPO on 2008-02-19. The Company’s products offering includes Ringback Tones, Digital Content Store and Infotainment. The Company’s Digital Content Store is a one-stop mobile destination for discovering digital content, such as videos, games, music and images. Infotainment offers music, contest, news and sports to consumers over the mobile. ONMO is redefining the mobile gaming space. ONMO blends streaming, social gaming, e-sports, and artificial intelligence (AI) into a mobile gaming offering. Challenges Arena offers gamers to play and compete with friends on quizzes and various theme-based challenges with a real-time rank and leaderboard to win prizes. Its Videos & Editorials product offers video streaming solution, which provides sports and kids content/ videos.
OnMobile Global Ltd. engages in the provision of value added services in the telecom business. The company is headquartered in Bangalore, Karnataka. The company went IPO on 2008-02-19. The Company’s products offering includes Ringback Tones, Digital Content Store and Infotainment. The Company’s Digital Content Store is a one-stop mobile destination for discovering digital content, such as videos, games, music and images. Infotainment offers music, contest, news and sports to consumers over the mobile. ONMO is redefining the mobile gaming space. ONMO blends streaming, social gaming, e-sports, and artificial intelligence (AI) into a mobile gaming offering. Challenges Arena offers gamers to play and compete with friends on quizzes and various theme-based challenges with a real-time rank and leaderboard to win prizes. Its Videos & Editorials product offers video streaming solution, which provides sports and kids content/ videos.
Revenue Growth: OnMobile reported Q3 FY'26 revenue of INR 137 crores, up 4.5% quarter-on-quarter, mainly driven by its gaming segment.
Gaming Momentum: Gaming subscription revenue rose 29.6% quarter-on-quarter to INR 44.6 crores, with the monthly run rate reaching $1.6 million in December.
Profitability: EBITDA reached INR 8.1 crores, up 16% normalized QoQ; PAT was INR 3.5 crores.
Guidance Maintained: Management reiterated guidance for double-digit EBITDA margin for gaming in FY'26 and 20% in FY'27. Gaming profitability is on track.
Gaming Console Launch: The gaming console launch has been delayed but is expected in the next quarter, with initial production in China and plans for Indian manufacturing.
Mobile Entertainment: This segment saw a slight revenue decline (down 4% QoQ) but remains profitable and provides cash for growth.
Marketing Spend: Marketing costs rose in line with gaming growth, with higher spends in new and expanding markets.
DeOSphere & Chingari: The DeOSphere partnership is effectively on hold, while OnMobile is seeking to start monetizing its Chingari investment in FY'27.