Commerce
This unit sells consumer products such as health and beauty items, supplements, and household goods through direct response, online channels, and partner networks.
Customers
Consumers who buy products for personal use, often through TV, social media, websites, marketplaces, and phone or chat orders.
Revenue Model
It earns money by selling products directly to shoppers and through sales arranged with channel partners and distributors.
Media
This unit creates and sells entertainment and advertising inventory across TV, radio, digital media, and content formats tied to RS-owned channels and programs.
Customers
Advertisers, sponsors, media buyers, and audiences that watch or listen to the company’s content.
Revenue Model
It makes money from advertising sales, sponsorships, airtime, and content-related licensing or production fees.
Content and entertainment
This unit develops music, artists, events, and other entertainment content that can be packaged, promoted, and licensed across different platforms.
Customers
Fans, event organizers, advertisers, streaming and broadcast partners, and brands that want to use or sponsor entertainment content.
Revenue Model
It earns money from ticket sales, artist and content fees, event sponsorships, and licensing agreements.