Entertainment contents
This part makes video games, mobile games, arcade games, toys, and character-related content through Sega and other group brands.
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Sega Sammy Holdings Inc
XMUN:RYU
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JP |
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S
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STRABAG SE
DUS:XD4
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AT |
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Pareto Bank ASA
LSE:0RI3
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NO |
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Perdoceo Education Corp
NASDAQ:PRDO
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US |
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Optimus Group Co Ltd
TSE:9268
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JP |
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S
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Silvercorp Metals Inc
XMUN:S9Y
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CA |
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U
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United Overseas Insurance Ltd
SGX:U13
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SG |
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Wrap Technologies Inc
NASDAQ:WRAP
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Sinclairs Hotels Ltd
NSE:SINCLAIR
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IN |
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Fulcrum Therapeutics Inc
NASDAQ:FULC
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E
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East Japan Railway Co
SWB:EJR
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JP |
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ING Bank Slaski SA
LSE:0MNY
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PL |
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M
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Murata Manufacturing Co Ltd
XMUN:MUR1
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JP |
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P
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Procter & Gamble Co
DUS:PRG
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D
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Delfi Ltd
OTC:PEFDF
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G
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GoDaddy Inc
F:38D
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Kingfisher PLC
F:KFI2
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P
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Phoenix Solar AG
XHAM:PS4
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DE |
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L
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Laurentian Bank of Canada
OTC:LRCDF
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CA |
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E
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Eratex Djaja Tbk PT
IDX:ERTX
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Sixt SE
XMUN:SIX3
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DE |
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Shanghai Pharmaceuticals Holding Co Ltd
SSE:601607
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CN |
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Atossa Therapeutics Inc
NASDAQ:ATOS
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US |
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Fomento de Construcciones y Contratas SA
F:FCC
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ES |
Sega Sammy Holdings is a Japanese entertainment company best known as the parent of Sega and Sammy. Sega makes video games, arcade games, and amusement equipment, while Sammy sells pachislot and pachinko machines for Japan’s gambling halls. The company also owns game characters and other entertainment brands that it can reuse across software, machines, and media.
Its customers are game players, arcade and amusement venue operators, pachinko parlor operators, and in some cases partners that license its content. Sega Sammy makes money by selling game software, arcade cabinets, amusement machines, and pachislot or pachinko machines, and by earning licensing income from its characters and intellectual property. That mix gives it both consumer-facing and business-to-business revenue streams.
What makes the company different is that it sits at the intersection of home entertainment, location-based amusement, and Japan’s pachinko industry. Instead of relying on only one product line, it can turn the same characters and game worlds into software, machines, and licensed content. That makes Sega Sammy more like a content-and-machine business than a pure video game publisher.
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