Razer Inc
HKEX:1337
Decide at what price you'd be comfortable buying and we'll help you stay ready.
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P/S
Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.
Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.
Valuation Scenarios
If P/S returns to its 3-Year Average (1.9), the stock would be worth HK$2.8 (0% upside from current price).
| Scenario | P/S Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 1.9 | HK$2.8 |
0%
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| 3-Year Average | 1.9 | HK$2.8 |
+0%
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| 5-Year Average | 1.9 | HK$2.8 |
+0%
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| Industry Average | 4.2 | HK$6.03 |
+115%
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| Country Average | 2.4 | HK$3.52 |
+26%
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Forward P/S
Today’s price vs future revenue
| Today's Market Cap | Revenue | Forward P/S | ||
|---|---|---|---|---|
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HK$24.5B
|
/ |
Jan 2022
$1.6B
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= |
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HK$24.5B
|
/ |
Dec 2022
$1.8B
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= |
|
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HK$24.5B
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/ |
Dec 2023
$2B
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= |
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Forward P/S shows whether today’s P/S still looks high or low once future revenue are taken into account.
Peer Comparison
| Market Cap | P/S | P/E | ||||
|---|---|---|---|---|---|---|
| US |
|
Razer Inc
HKEX:1337
|
24.5B HKD | 1.9 | 67.9 | |
| US |
|
Apple Inc
NASDAQ:AAPL
|
4T USD | 9.2 | 33.9 | |
| KR |
|
Samsung Electronics Co Ltd
KRX:005930
|
1 462T KRW | 4.4 | 33 | |
| US |
S
|
SanDisk Corp
NASDAQ:SNDK
|
162.3B USD | 0 | 0 | |
| IE |
|
Seagate Technology Holdings PLC
NASDAQ:STX
|
150.9B USD | 13.7 | 63.5 | |
| US |
|
Western Digital Corp
NASDAQ:WDC
|
147.7B USD | 13.8 | 39.6 | |
| US |
|
Dell Technologies Inc
NYSE:DELL
|
138.5B USD | 1.2 | 23.3 | |
| CN |
|
Xiaomi Corp
HKEX:1810
|
785.1B HKD | 1.5 | 16.1 | |
| SG |
S
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Seagate Technology Holdings PLC
XBER:847
|
74.8B EUR | 8 | 36.9 | |
| TW |
|
Quanta Computer Inc
TWSE:2382
|
1.2T TWD | 0.6 | 16.1 | |
| US |
|
Hewlett Packard Enterprise Co
NYSE:HPE
|
38.2B USD | 1.1 | -163.4 |
Market Distribution
| Min | 0 |
| 30th Percentile | 1.2 |
| Median | 2.4 |
| 70th Percentile | 4.1 |
| Max | 4 613 274.2 |
Other Multiples
Razer Inc
Glance View
Razer Inc. was founded in 2005 with a vision to become the definitive hub for gamers around the globe. Born out of the fervent gaming landscape, Razer initially carved its niche by pioneering high-performance gaming peripherals—such as mice and keyboards—tailored to enhance the gaming experience. With its signature black-and-green aesthetic, Razer quickly built a brand synonymous with cutting-edge design and functionality. Over the years, Razer has expanded its offerings beyond hardware, venturing into software and services that cater to gamers and other tech enthusiasts. This seamless blend of hardware and software offerings forms the backbone of Razer's business model, driving its reputation as a leading name in the gaming industry. The company's revenue streams have evolved to reflect this comprehensive ecosystem. While gaming peripherals remain a substantial part of its business, Razer has successfully diversified into gaming laptops, smartphones, and a suite of software that enhances peripheral performance and user engagement. The software ecosystem includes platforms for cloud storage, in-game voice communication, and an integrated rewards program, all strategically designed to keep users within the Razer universe. By broadening its reach and fostering a loyal community, Razer earns not only from direct sales of its products but also from licensing and co-branding partnerships. This multifaceted approach ensures Razer remains deeply knitted into the fabric of the gaming world, constantly innovating and expanding its global influence.