Electronic Arts Inc
NASDAQ:EA
Electronic Arts Inc
Other Items
Electronic Arts Inc
Other Items Peer Comparison
Competitors Analysis
Latest Figures & CAGR of Competitors
| Company | Other Items | CAGR 3Y | CAGR 5Y | CAGR 10Y | ||
|---|---|---|---|---|---|---|
|
Electronic Arts Inc
NASDAQ:EA
|
Other Items
$223m
|
CAGR 3-Years
N/A
|
CAGR 5-Years
30%
|
CAGR 10-Years
N/A
|
|
|
Roblox Corp
NYSE:RBLX
|
Other Items
-$949.2m
|
CAGR 3-Years
-314%
|
CAGR 5-Years
N/A
|
CAGR 10-Years
N/A
|
|
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
Other Items
-$241.5m
|
CAGR 3-Years
51%
|
CAGR 5-Years
-10%
|
CAGR 10-Years
2%
|
|
|
Playstudios Inc
NASDAQ:MYPS
|
Other Items
-$3.7m
|
CAGR 3-Years
39%
|
CAGR 5-Years
N/A
|
CAGR 10-Years
N/A
|
|
|
Devolver Digital Inc
LSE:DEVO
|
Other Items
$0
|
CAGR 3-Years
N/A
|
CAGR 5-Years
N/A
|
CAGR 10-Years
N/A
|
|
|
H
|
Huuuge Inc
WSE:HUG
|
Other Items
$2.8m
|
CAGR 3-Years
N/A
|
CAGR 5-Years
41%
|
CAGR 10-Years
N/A
|
|
Electronic Arts Inc
Glance View
In the world of digital entertainment, Electronic Arts Inc., commonly known as EA, stands as a towering figure in the gaming industry. Founded in 1982 by Trip Hawkins, the company has evolved from a small studio catering to home computers into a global powerhouse that shapes how millions engage with interactive entertainment. EA’s strategy integrates both creativity and strategy, allowing it to establish a formidable presence across various gaming genres. Understanding its audience's pulse, EA has harnessed beloved franchises like FIFA, Madden NFL, and The Sims to capture the hearts of gamers worldwide. These game titles are not just products; they become part of cultural phenomena, distinguished by immersive gameplay and rich storytelling that hooks players for the long haul. EA’s business model is deeply entwined with the shifting dynamics of the industry, embracing digital transformation and pioneering new revenue streams. The company adeptly balances traditional video game sales with a robust digital sales model, encompassing downloadable content (DLC), in-game purchases, and subscription services like EA Play. As gaming becomes more connected, EA capitalizes on online multiplayer experiences and live services that continuously engage users and drive recurring revenue. This approach reflects a keen understanding of evolving consumer behaviors and the rising demand for online-first, community-driven content. By leveraging its intellectual properties and resilient digital strategy, EA ensures overarching growth and a consistent flow of revenue, positioning itself as a lynchpin in the competitive gaming landscape.
See Also
What is Electronic Arts Inc's Other Items?
Other Items
223m
USD
Based on the financial report for Dec 31, 2025, Electronic Arts Inc's Other Items amounts to 223m USD.
What is Electronic Arts Inc's Other Items growth rate?
Other Items CAGR 5Y
30%