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Playtika Holding Corp
NASDAQ:PLTK

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Playtika Holding Corp
NASDAQ:PLTK
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Price: 8.87 USD 1.49% Market Closed
Updated: May 15, 2024

Earnings Call Transcript

Earnings Call Transcript
2020-Q4

from 0
Operator

Ladies and gentlemen, thank you for standing by, and welcome to the Playtika Fourth Quarter and Full Year 2020 Financial Results Conference call. [Operator Instructions] Please be advised that today's conference is being recorded. [Operator Instructions]

I would now like to hand the conference over to your speaker today, David Niederman, Vice President, Investor Relations and Capital Markets. Please go ahead, sir.

D
David Niederman
executive

Welcome to everyone, and thank you for joining us today for the fourth quarter and full year 2020 earnings call for Playtika Holding Corporation. Joining me on the call this afternoon are Robert Antokol, Co-Founder and CEO of Playtika; Craig Abrahams, Playtika's President and Chief Financial Officer; Eric Rapps, Vice President of Corporate Development; and Troy Vanke, Chief Accounting Officer.

I'd like to remind you that today's discussion may contain forward-looking statements, including, but not limited to, the company's anticipated future revenue and operating performance. These statements and other comments are not a guarantee of future performance, but rather are subject to risks and uncertainties, some of which are beyond our control. These forward-looking statements apply as of today, and you should not rely on them as representing our views in the future. We undertake no obligation to update these statements after this call. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC.

With that, I will now turn the call over to Robert.

R
Robert Antokol
executive

Thank you, David, and thank you for everyone that joined our first earnings call. I'm really excited about it to have this first call. The IPO was 1 month ago. It was a major event in the Playtika history.

And first, I want to take a moment to thank our employees about the amazing job they're doing in the last 11 years, working with me, working under pressure, growing the revenues, growing the company, building the special DNA that we have. And of course, I want to thank the players that -- playing our games. We have millions of players around the world playing our games. And we'll keep our mission to have Infinity Ways to Play and to have a big pleasure to our players.

So a little bit background about Playtika. So the company was established actually almost 11 years ago. I was one of the founder. When you look at the 11 years, we have a few main thing that I would like to say. First, we have unbelievable growth. We started to grow our revenues and to be a cash flow positive company from day 1. This was always our focus. Every dollar that we invest, we try to understand how we're making more money from this dollar. So this was our first -- this one is the main DNA of Playtika.

The second big thing is the 7 acquisition that we did in the last 10 years. We did different kind of acquisition. We acquired big companies. We acquired small companies, but the -- a [ commit ] to all these acquisitions that we have huge success with them, and we will speak about it a bit later. One more important stat when you look at the portfolio of Playtika, most of our games are evergreen games. It's not games that's going to disappear tomorrow. It's not games that it's coming and going after 1 year. This is games that's here for long term.

The last thing about Playtika that 9 of the top 100 grossing games in the U.S. market are Playtika games. This is unbelievable. You cannot compare to any other company. This is very unique for us, and we are really excited about it and we want to bring more games to the top 100.

So why -- what is unique about Playtika? So as I said before, we were always looking to grow revenue. This was our main focus from day 1, to grow revenues and to be a cash flow positive company. So we did it by few stuff. First, operations. We knew how to operate game. This is -- when we started to operate our first game, Slotomania, we thought to ourselves, "This is a game that's going to stay for many years." And actually, it's not a game, it's a platform, this platform today called Slotomania, and it's still growing internally 11 years in a row.

So how we did this? First, operations. Second, we look at data. Playtika is a company that taking decision only regarding data. This is what's important to us. This is where we're focusing: data, data, data. I will speak a lot about data because this is something really close to us, and this is something really make us a unique company.

Third is the marketing. We always did a very smart marketing. We never spent all the money without understanding. We never spent the money without getting data and showing -- helping us to understand where to focus. We always did everything regarding data. So to take the operation, the data and the marketing, we built a unique operation that's called Live-Ops. Everything together help us to move revenues, to grow revenues by Live-Ops.

And we took the Live-Ops and the technology of Playtika and we established a new feature -- it's not a feature, it's a new division in Playtika that's called Playtika Boost. So Playtika Boost, taking everything that Playtika did in the last 10 years, putting in one place, all our experience, all the best feature, all our technology and helping us to grow the internal games, but it's more important, will help us to grow the games that we're going to acquire in the coming few years. And this is what give us a huge advantage on other companies.

The last thing that really important about us is the team. We are working together more than 10 years. We are very united. We understand each other and give us stability to run this company. I think when we look at the potential of Playtika, I think, first, important [ stat ] to understand that we have more than $1 billion for acquisition, and this is where we're focusing, acquisition. As I said before, we did 7 acquisition, and we are going to make different acquisition in the coming future.

Second, we know how to take games and to make them better. Every game that we acquired in the last 10 years, we're making better, every game. We bought company with 0 profitability, with 0 understanding what is EBITDA, and we make them huge, profitable companies.

Third, to go beyond games. We always spoke about it. We always delivered it. And now with the technology that we are building with Playtika Boost, we believe in a few years from now, we can take Playtika beyond games.

So to take everything that I spoke, we are really exciting about the future. We're really exciting about being a public company. For us, it's a tool that will help us to grow our business. It will help us acquire more companies. And people will know what is Playtika around the world. We are a different company. We are a data-driven company. This is what we're doing. This is what we did in the past, and we are exciting for the future.

Now I will turn the call over to Craig to discuss our operations and financial results.

C
Craig Abrahams
executive

Thank you, Robert. I'd also like to thank everyone joining us on the call. I'll spend a few minutes reviewing some achievements and progress during the quarter and the full year 2020 and then speak to our financials and outlook. Following that, we'll open up the call for Q&A.

First, though it was a Q1 event, I also want to underscore our successful IPO last month. This was a transformative event for our company. We strengthened our balance sheet, gained a public currency that can be used for both M&A and to compensate our employees and also raised the profile of Playtika to a level commensurate with our many years of success and leadership within the mobile gaming industry. We are excited to be a public company and to share our journey with our investors as we innovate and grow.

Turning to some highlights from 2020. We had a great year of achievements and progress. I'm excited to share some performance measures of individual games on the call today. Going forward, we will, from time to time, highlight performance of selected games, but this is not data we will disclose every quarter. Our casual portfolio passed $1 billion in revenues for the first time, and within this group, Bingo Blitz at its 10-year anniversary while reaching record high revenue of $443 million. This showcases our ability to continue to grow games that we've operated for many years and speaks to the sustainability of our franchises.

We celebrated this milestone in Bingo Blitz with a 10-day program that included the new balloons booster feature, along with daily celebrations and other in-game events. We also commemorated the anniversary with a 5-show placement on The Ellen DeGeneres Show, during which the game was played live with a studio audience. Solitaire Grand Harvest also finished a record year, achieving $147 million in revenue and 95% year-over-year growth to become the largest casual solitaire game in the world based on in-app purchases. In addition, June's Journey had a record year, growing 90% to $168 million.

Turning to our casino-themed games. Our largest game, Slotomania, continues to enjoy success and growth even in its tenth year, growing 18% in 2020. Like Bingo Blitz, this sustained performance is a testament to our scale in Live-Ops and our ability to build long-lasting franchises. Additionally, in the fourth quarter, World Series of Poker added a new events layer that had significant positive impact on the games monetization. These are just a few examples of the innovations and enhancements we brought to our games this year. We have many exciting new features planned for 2021 and look forward to providing updates on our next call.

Finally, I want to provide a quick update regarding COVID-19. We continue to exercise caution to ensure the safety of our employees. Certain of our locations are allowed by local guidelines to accommodate some workers to return to offices in limited capacities, while Israel is open under a [ pod ] model. As always, safety of our employees is our priority, and we'll continue to monitor the situation as it evolves.

Now I'll review our financial performance. Revenues for the fourth quarter of 2020 increased by approximately 17% to $573.5 million from $488.2 million in the same period last year. The increase was driven by organic expansion and the continued rollout of new content and product features. We were pleased with the continued strong year-over-year performance of Slotomania, Bingo Blitz, Solitaire Grand Harvest and June's Journey. We believe the growth benefit we experienced from COVID-19 in the stay-at-home orders concluded during the third quarter, and we believe that the peak of this positive impact was in the second quarter.

Overall, casino-themed games contributed 55.4% of revenues in the fourth quarter, while the casual games portfolio contributed 44.6%, growing by 10% and 28%, respectively, over the same period last year. On a geographic basis, the U.S. contributed 69% of revenues, with Europe and APAC contributing 15% and 9%, respectively. In the fourth quarter, daily average users, or DAUs, were 10.5 million, down approximately 5% from the prior year. Average daily paying users of 272,000 increased 10% over Q4 2019.

Turning to expenses. Total costs and expenses for the fourth quarter were $431.2 million, up $36.4 million or 9% year-over-year, but decreased as a percentage of revenues to 75.2% from 80.9% last year. We incurred interest expense of $47.8 million under our credit facilities in the fourth quarter compared to $42.9 million of interest expense incurred in the prior year period.

In Q4, we reported GAAP net income of $76 million versus net income of $30 million last year. Fourth quarter adjusted EBITDA was strong at $210.4 million, representing a 24% increase over Q4 2019. Our Q4 adjusted EBITDA margins were 36.7%, which compares to 34.8% in the same period last year. This margin expansion was driven largely by the increase in revenue year-over-year and also our focus on cost discipline.

As a reminder, our adjusted EBITDA includes an add back for the cash charges from our long-term management compensation plan that was put in place when we were a private company in lieu of stock-based compensation. This plan will expire in 2024, and from that point, the primary adjustment to EBITDA will be stock-based compensation. The adjustments to EBITDA can be reviewed in detail in a table included within our earnings press release, which was distributed earlier today.

As of December 31, we also had over $523 million in cash and investments. We increased our revolving line of credit to $550 million from $350 million as part of our IPO to provide more flexibility as we look to pursue M&A. With our increased cash balance, which includes $469.3 million in net IPO proceeds and combined with the increased revolver, we now have over $1 billion in available liquidity to support potential future M&A.

Finally, I'd like to provide financial guidance. As we look to 2021, we have many new game content initiatives planned and have launched some already in January. We are optimistic that this should drive growth this year. For the full year 2021, we anticipate revenue of $2.44 billion and adjusted EBITDA of $920 million.

In closing, our Q4 performance was strong and the momentum of our business continues. Mobile remains the fastest-growing segment within gaming, and we continue to benefit from our focus on improving monetization and adding new content and product features. In addition, we are seeing the benefits of leveraging the Boost platform and driving growth in our acquired studios. All of these factors led to an excellent fourth quarter and our first report as a public company.

With that, we'd be happy to take your questions.

Operator

[Operator Instructions] Our first question will come from the line of Brian Nowak from Morgan Stanley.

Brian Nowak
analyst

I have 2. Just the first one on the payers and players that you saw come in 2020. Just curious, are you seeing any differences in retention of those players or aging of those players? Or how to think about the way those people who came in, how they look now and the probability of them sort of sticking around into '21 and '22? And the second one, I had a question on the portability of the Boost platform. Can you just give us some examples of some of the tools in the Boost platform that have worked particularly well in the casino space that you think will work really well in the casual space and sort of keep those businesses growing?

R
Robert Antokol
executive

Okay. First, thank you for the question. Again, for me, it's a very excited day, the first time earning calls question. So regarding the first question was about...

C
Craig Abrahams
executive

Sales.

R
Robert Antokol
executive

The sales, yes. So we -- in the end, we saw Q2 and Q3 jumping dramatically, especially Q2. But when we are now -- when we finished Q4, we saw that the behavior of the players are the same behavior. We don't see any different behavior. We don't see that they are different users. They are the same players with the same behavior. And actually, after the huge growth in Q2 and Q3, we are now -- right now in Q4, we were running exactly as we expected and everything is working the same.

Regarding the second question...

C
Craig Abrahams
executive

The Boost platform.

R
Robert Antokol
executive

The Boost platform. Okay. So the Boost platform, I can speak about the Boost platform more than 1 hour. So it's -- for me, it's something really close to what we are doing. And I think when we started as a casino company and we sought to move to casual, everybody thought, okay, these guys know how to monetize casino games. How they will monetize casual games. But we showed everyone and showed ourselves first that it's the same game, it's the same thing.

And then the idea of Playtika Boost came. So we can give you many examples, but the small example is understanding the segmentation of the game. So today, when you're playing, let's say, Slotomania or Caesars Casino, you have a different segmentation in the game. In the casual world, this was never exists. So now we have the technology that's driven by AI that's running on Playtika Boost that can bring the segmentation to the new world to any game to -- it doesn't matter if it's a casino game or casual game, it will work the same. Thank you.

Operator

And our next question will come from the line of Stephen Ju from Credit Suisse.

S
Stephen Ju
analyst

So a recurring question from investors seems to be around the M&A environment as it seems like activity, at least from a headline standpoint, seems to be intensifying. So do you think valuations are starting to get unreasonable? Or is the list of potential targets starting to shrink? And also, you can now fund your acquisitions with equity as well as cash. So what's going to change or not change in terms of the parameters on what kind of targets you may be looking at?

C
Craig Abrahams
executive

Thanks, Stephen. Yes, it's been obvious that the market has had increasing activity throughout 2020 and consolidation continues, and we've seen prices continue to creep up. I think we've been very focused on finding the right deals, deals that fit our culture or deals that demonstrate our financial discipline. We have a very broad pipeline of deals available to us in that we can acquire growing assets, we can acquire assets that have been stagnant. Leveraging our Live-Ops platform and Boost, we've done turnarounds. And so I think because of that broad pipeline, there's a lot of opportunities available to us that may not be available to the broader market. And so I think we feel good about our pipeline and continuing to execute in the way we have.

And also the fact that we're -- because we're able to grow the assets through Live-Ops, and when you do that with a business that's 97% in-app purchases, that -- 70% of that drops to the bottom line when you drive those improvements, which really drives EBITDA, which effectively lowers the multiples that we pay for these assets over time. And so we really focus on equity value creation, and you've seen that across all 7 deals we've done over the last 10 years. We do have public currency that we can use. We also have cash we can use. And I think we're very focused on what's going to be the most value creative for our shareholders as well as what's the right structure for the partner or entrepreneurs that we're partnering with. And so I think we'll be thoughtful about that.

Operator

Our next question will come from the line of Eric Sheridan from UBS.

E
Eric Sheridan
analyst

Maybe just turning to the performance of the business and how you see it evolving as we move through the year. In terms of the way we maybe had been forecasting it, it looks like you got a little bit more growth and a little bit less sales and marketing spend than we would have thought. Can you talk a little bit about the broader marketing environment, how ROI is evolving and how we should be thinking about marketing and return on marketing to drive growth as we run into -- deeper into the calendar 2021, where you obviously start to comp against the environment we found ourselves in, in 2020?

R
Robert Antokol
executive

Thank you for the question. So Playtika is a company that understands how to do UA. This is one of our DNA: UA. But as you look at our games, we are not depending in UA. We're never been depending in UA, we're depending in our monetization skills. So we are not looking to spend. It's not -- we don't have a number that we say, okay, this quarter, we spend -- this amount of number we're spending. We're checking our spend every week, every day, every hour. We are not spending. We are not throwing money. We are very careful with this. This was our DNA from day 1. We are not growing by marketing. We are growing by skill, technology and Live-Ops. And this is really important for us to add because we are new in this world, we are new in this industry. And we saw many different companies that's growing by UA, but we are a little bit different.

I can give you another example of a company that we acquired 1.5 years ago, a game called Best Fiends. Best Fiends was growing 6 years by UA, never been profitable, never been EBITDA positive. This year, we cut the budget of the marketing of June's Journey -- sorry, of Best Fiends. And this was the best year of Best Fiends, and this was the first time they were really profitable. So this is how we're working. We are really careful, and we are checking every dollar that we are spending.

Operator

And our next question will come from the line of Mike Ng from Goldman Sachs.

M
Michael Ng
analyst

Congratulations on your first earnings report as a public company. As you think about 2021, could you talk a little bit about your expectations for the revenue cadence throughout the year? And whether there are any differences between your casual versus your social casino portfolio as you think about growth?

C
Craig Abrahams
executive

Sure. So if you look at our casual portfolio, it is the fastest-growing part of our portfolio relative to casino. Our expectations, our growth throughout -- I know '20 is a tough comp relative to '21, but we're still forecasting growth. And in terms of the cadence, I think usually, the start of the year, we have very strong road maps, and then we manage the year throughout. So I think -- I don't think there's anything specific we'd point to either from a Live-Ops event on our road map or a new product launch. So I don't think there's anything that there's sort of a -- that's going to sort of provide some sort of peak throughout the year. It's usually for us a very steady flow of product features, whether it's new content, monetization features, retention features and a variety of other Live-Ops things that we do on a sort of daily and weekly basis.

M
Michael Ng
analyst

Great. And if I could just have a quick follow-up. Could you talk about any updated views that you have on Apple's changes to IDFA and any initiatives that you're experimenting with to fill out those gaps in data that you might have?

C
Craig Abrahams
executive

Sure. Eric will take that.

E
Eric Rapps
executive

Yes. Sure. So on IDFA, it's still early to tell how it will impact us because it's only going to be released or go effective this spring. But I think there are a few things that insulate us more than others. The first is, and Robert alluded to this earlier in addressing Eric's question, we are much less reliant on acquiring new users to grow our revenue. So that's the big distinction between us and the market. The second thing is that a substantial part of our marketing budget is from retargeting. Our games have been around for, in many cases, 10 years. There's only so many more new users that you could acquire. And so we've dedicated a lot of resources to bolstering that technology where we're reacquiring former users, and all of that is done beyond the scope of IDFA. So that wouldn't be impacted.

And then also, we have our own proprietary platform where about 14% of our revenue comes from. So that is also beyond the scope of IDFA. And the last thing I would say is that if you look at our business, only about 3% of it comes from ads, 97% from in-app purchases. And I think because that split is so predominantly in favor of in-app purchases, again, we're very insulated from any sort of negative consequences to revenue as a result of IDFA.

Operator

And our next question will come from the line of Drew Crum from Stifel.

A
Andrew Crum
analyst

So the guidance for adjusted EBITDA implies some margin slippage, can you remind us what's driving that? And then separately, during your roadshow, you mentioned, I think there were 6 to 8 new games in various stages of development. I know that was less than 2 months ago, but any updates you can share around the development pipeline?

C
Craig Abrahams
executive

Drew, so in terms of margins, there are some public company costs associated with being public, whether it's D&O insurance, additional head count and some other costs. And so that's one component there. And I think anything else is really immaterial as you just kind of look year-over-year. And in terms of road map, Robert, do you want to take that one?

R
Robert Antokol
executive

Yes. So regarding the new games -- I want to speak a little bit -- 2 seconds about the history of Playtika. So Playtika never focus on developing new games. It was never our DNA. In the last 2 years, we acquired a few studios with amazing history and success of developing new games, and we took this opportunity. And right now, we are developing a few games in different categories. We are checking them, we're doing data. We are really excited about a few of the results, but this is only the beginning of this journey. And only -- and again, it's a new journey for us. And I believe that next year, during next year, we're going to launch 1 game or 2.

But the most important to understand that Playtika always grew by the organic growth, always. We were focusing to make our games as a platform. So every feature that we have, we put in the current game, not in new game. This where -- again, I'm speaking about the difference between Playtika and the other companies. We are a little bit different here. We never thought about, well, we want to develop new games. And no, we want to put more content in our current games. But this year, again, we are taking this challenge, and we are focusing.

The last thing I want to mention about it, everything that we're developing, we develop on the Boost platform, every feature. So even if we launch it as gaming, it's not working well, we still can use this feature to other games. So this is a cycle that we can always use in the future, and this is growing Playtika Boost. Thank you.

Operator

Our next question will come from the line of Colin Sebastian from Baird.

C
Colin Sebastian
analyst

Congrats on the recent IPO. I have a couple of questions. First off, in terms of player metrics, just wondering how you're thinking about the trends in MAUs, DAUs through the year. And if the higher monetization or conversion rate is sustainable? Or could we see some quarterly variability in that metric? And then, Robert, you mentioned taking Playtika beyond games. If you could expand a bit on what that means in terms of the types of new revenue streams potentially and the timing of those initiatives.

C
Craig Abrahams
executive

Sure. Thanks, Colin. So on metrics, we're really focused on daily paying users. We find that, that is the most important metric in terms of what drives our business, and obviously, looking at that conversion relative to DAU. I think going forward, our expectation is -- just like we have historically, is that we'll continue to drive conversion, which will drive DPUs and drive growth. And so I don't think there's anything -- I know we had very high conversion in DPUs in Q2 of last year, but I don't see any reason why we're not going to continue to grow throughout 2021 on those same metrics. Robert, do you want to take the second question?

R
Robert Antokol
executive

Yes, yes, sure, sure. So when we moved -- not moved, when we add the casual division to Playtika, and we saw the huge success -- only to say a few words about the casual division. We started this division less than 3 years ago, and we did $1 billion revenues after 3 years ago. So after we saw this success and we understand that actually, we know how to monetize. We know how to do Live-Ops. It doesn't matter if it's a game or it's another digital product. So then the understanding of this direction, and with Playtika Boost that's bringing all the technology in the future and experience based on AI activities, we believe that to take Playtika beyond game, it's a very interesting direction.

So we mentioned this, we spoke about it because we're looking at ourselves as a technology company. We're looking at ourselves as a company that's not -- okay, yes, right now, we're doing games. Yes, right now, we are very strong in games, and we're going to focus on games because we understand games. But we can do other kinds of stuff. The timing here, it's not going to happen this year or next year, but we are really focusing. We are studying the market. We look at the opportunity. We're building teams. Right now, we have 2 big AI labs around -- 1 in Israel and 1 in Europe. So we are on it and really exciting about it because we believe in ourselves. We believe in ourselves as being a leader in this market. We believe in ourselves as a technology company. And this is the direction where we're going. Thank you.

Operator

And our next question will come from the line of Jason Bazinet from Citi.

J
Jason Bazinet
analyst

I think a casual observer would look at your financials and say that the payer conversion rate that jumped in 2Q was only driven by COVID. But there was something else going on there related to Boost or something else that would allow that conversion rate to sort of stay high in sort of the 2.6% range even as the world opens up. So if you could just comment on any other variables that sort of caused that bump and the sustainability of it.

R
Robert Antokol
executive

First, thank you for the question. I answered a lot of time in the past and really happy to answer the question. So yes, we had a huge bump by the COVID. Yes, the COVID pushed the revenues. And so the [ secret ] is it pushed revenues for all other kinds of activities, entertainment activities. But when we look at the conversion, especially on the casual, and this is where we are focused right now, it's still dependent the COVID. We are using the technology and the experience from the casino side to the casual, and we are -- our conversion is becoming better and better and higher.

And again, it's bring me to the story that I told you a few minutes ago. When we acquired a studio that was driving revenues only by user acquisition, we cut the user acquisition, and we drove the revenues by conversion and monetization and Live-Ops. So yes, the COVID helped the business, but it's not the major growth to our revenues.

Operator

And our last question will come from the line of Ryan Gee from Bank of America.

R
Ryan Gee
analyst

I guess maybe just for Robert, could you kind of remind us of your strategic priorities between the casino and the casual businesses? Which areas over the near to medium term should we expect new game investments to focus? Where we should expect M&A, if that's an opportunity for one or both segments? And then where you're spending the most UA dollars at this point going forward?

R
Robert Antokol
executive

Yes. Thank you for the question. So first, I want to mention that we are leaders in a few different categories. We are leaders in slots. We are leaders in bingo. We are leaders in solitaire. We are leaders in poker. We are leaders in hidden object. So it's not only casino and casual. We are today leaders in 5 different categories in the game industry. But on the casual -- on the casino side, we're already having #1, #3, #5. So right now, most of our focus around M&A is on the casual side. We believe there is more opportunity there. We believe it will make the company more stable. It will -- we believe that the knowledge that we have in monetization and Live-Ops from the casino can help us to grow the opportunities on the casual side.

So again, we are working by opportunities, good opportunities. So if we will see a good opportunity, financial opportunity on the casino side, we will never say no. But our focus today is on the casual side. Our focus today is to bring more new games, more new categories to be a leader. If you ask me and you ask my management, we have one mission, we want to be the leader in mobile gaming in the world. This is our mission. We started in casino, bingo, poker and now solitaire and hidden object, and we're trying to get -- to be a leader in any different categories.

Regarding UA spending, as I said before, we are spending where we see good results. This is how Playtika works. It doesn't matter it's a casual or casino, when we have good results, good -- bringing the money back, so this is the place we are spending. Right now, I can tell you that we're still spending on the casino side. But of course, on the casual, we have more opportunity to spend. Thank you.

R
Ryan Gee
analyst

Great. And then maybe just a quick one for Craig. The drivers of revenue growth the past couple of years has been growth in payers, but some pressure on ARPU. So can you walk through why that dynamic is? And if we should expect to see that continue over the foreseeable future, specifically year-over-year declines in ARPU?

C
Craig Abrahams
executive

Sure. So ARPU was really a mix shift. As we added the casual titles that are a lower ARPDAU than the casino-themed titles, that mix shift and the large increases in DAU drove down that ARPDAU. I think when you look at us, Q4 was the first pure organic story, right, because there's no acquisitions built into it. So when you're looking at Q4 year-over-year, top line grew 17.5% all organically. And then, obviously, going forward until we have another acquisition, all the results are organic. So you're seeing now no noise in terms of -- and looking at sort of pure same-store sales. And so I think that's the -- going forward, it will be much easier to see. But really, that shift that you're talking about is a result of product mix shifting.

Operator

And I'm not showing any further questions in the queue.

C
Craig Abrahams
executive

Okay. Great. Well, thank you very much for joining us. I really appreciate everyone taking the time on our first call and looking forward to our next one. Thank you. Stay safe.

R
Robert Antokol
executive

Thank you, guys. Thank you so much.

Operator

Ladies and gentlemen, this concludes today's conference call. Thank you for participating. You may now disconnect.