Bandai Namco Holdings Inc
OTC:NCBDF
Gross Margin
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Peer Comparison
| Country | Company | Market Cap |
Gross Margin |
||
|---|---|---|---|---|---|
| JP |
|
Bandai Namco Holdings Inc
TSE:7832
|
2.5T JPY |
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|
|
| US |
|
Hasbro Inc
NASDAQ:HAS
|
13.5B USD |
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|
|
| JP |
|
Shimano Inc
TSE:7309
|
1.6T JPY |
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|
|
| UK |
|
Games Workshop Group PLC
LSE:GAW
|
5.5B GBP |
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|
|
| US |
|
Mattel Inc
NASDAQ:MAT
|
6.6B USD |
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|
|
| US |
|
Acushnet Holdings Corp
NYSE:GOLF
|
5.9B USD |
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|
|
| CA |
|
BRP Inc
TSX:DOO
|
8B CAD |
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|
|
| CN |
|
Zhejiang CFMoto Power Co Ltd
SSE:603129
|
39.5B CNY |
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|
| US |
|
Brunswick Corp
NYSE:BC
|
5.7B USD |
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|
|
| IT |
|
Technogym SpA
MIL:TGYM
|
3.6B EUR |
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|
|
| JP |
|
Yamaha Corp
TSE:7951
|
593.3B JPY |
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|
Market Distribution
| Min | -179.8% |
| 30th Percentile | 21.8% |
| Median | 30.6% |
| 70th Percentile | 42.3% |
| Max | 18 197.9% |
Other Profitability Ratios
Bandai Namco Holdings Inc
Glance View
Bandai Namco Holdings Inc., a fusion of two titanic forces in the entertainment industry, came to life in 2005 through the strategic merger of Bandai, a renowned toy manufacturer, and Namco, a leading video game developer. This union was not merely a blend of companies but a melding of rich histories and complementary strengths, propelling them beyond the confines of their industries into a diversified entertainment powerhouse. Bandai's legacy of creating beloved toys like Gundam and Tamagotchi found new life and expanded narratives through Namco's digital wonders, as the group delved deeper into the realms of video games, arcade games, and amusement facilities. This synergy enabled Bandai Namco to craft a universe where physical toys transcend into digital and interactive realms, creating immersive experiences that captivate multiple generations. The company's revenue streams are as varied as its product lines, with major business units including Entertainment Content, Toys and Hobby, and Visual and Music Production. The Entertainment Content division, a critical engine of profitability, encompasses video games and network services, leveraging popular franchises such as Tekken, Pac-Man, and SoulCalibur. Meanwhile, the Toys and Hobby segment continues to ride on the global appeal of its iconic brands, offering products that range from plastic models to delicate collector's items. Visual and Music Production adds another dimension to the enterprise, producing and distributing anime and music associated with their multitude of intellectual properties. Through an integrated approach that spans across mediums and platforms, Bandai Namco doesn't just create products; it builds communities and fan bases, intertwining customers' childhood amusements with their digital pastimes, crafting both nostalgia and new excitement with each innovation.
See Also
Gross Margin is calculated by dividing the Gross Profit by the Revenue.
The current Gross Margin for Bandai Namco Holdings Inc is 39.4%, which is above its 3-year median of 37.5%.
Over the last 3 years, Bandai Namco Holdings Inc’s Gross Margin has decreased from 40.2% to 39.4%. During this period, it reached a low of 35.3% on Mar 31, 2024 and a high of 40.5% on Jun 30, 2025.