Roblox Corp
NYSE:RBLX
Operating Margin
Operating Margin shows how much profit a company makes from its regular business activities after covering operating costs. It helps measure how efficiently the company turns sales into profit.
Operating Margin shows how much profit a company makes from its regular business activities after covering operating costs. It helps measure how efficiently the company turns sales into profit.
Peer Comparison
| Country | Company | Market Cap |
Operating Margin |
||
|---|---|---|---|---|---|
| US |
|
Roblox Corp
NYSE:RBLX
|
46.8B USD |
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|
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
49.8B USD |
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|
|
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
35.8B USD |
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|
|
| US |
|
Unity Software Inc
NYSE:U
|
10.6B USD |
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|
|
| CN |
|
NetEase Inc
NASDAQ:NTES
|
78.9B USD |
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|
|
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD |
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|
| SG |
|
Sea Ltd
NYSE:SE
|
63.5B USD |
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|
|
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.8T JPY |
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|
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
144B CNY |
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|
|
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.9T JPY |
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|
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.4T JPY |
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Market Distribution
| Min | -4 087 900% |
| 30th Percentile | -5.1% |
| Median | 6% |
| 70th Percentile | 14.8% |
| Max | 1 032 600% |
Other Profitability Ratios
Roblox Corp
Glance View
Roblox Corp, established in 2004 by David Baszucki and Erik Cassel, has become a dynamic force in the digital entertainment landscape, transforming the concept of user-generated content into a thriving interactive community. At its core, Roblox is a global platform that blends social networking and gaming, allowing users to design, share, and engage in digital experiences built by a vast network of developers, many of whom are players themselves. The allure of Roblox lies in its versatility; it is less about specific games and more about the platform's potential to host a diverse array of experiences ranging from obstacle courses to virtual concerts, thereby drawing in millions of daily active users worldwide. This user-centric model positions Roblox not only as a playground but also as a creative ecosystem where imagination meets technology. Monetization is a critical element that powers Roblox's success. The company's revenue primarily flows from the in-game currency, Robux, which users purchase with real money. Players spend Robux on virtual items, enhancements, and engaging experiences within the platform, which in turn supports the developers who create these offerings. A noteworthy feature is the "Roblox Developer Exchange Program," a vital revenue-sharing arrangement allowing developers to convert earned Robux back into real-world currency. This symbiotic relationship between Roblox and its developer community fuels continual content creation and platform growth. Roblox's financial model extends also into other innovative avenues such as premium subscriptions and immersive advertising strategies, ensuring diverse income streams that bolster its standing as a leader in the burgeoning virtual economy.
See Also
Operating Margin is calculated by dividing the Operating Income by the Revenue.
The current Operating Margin for Roblox Corp is -25%, which is above its 3-year median of -37.2%.
Over the last 3 years, Roblox Corp’s Operating Margin has increased from -34.4% to -25%. During this period, it reached a low of -49.3% on Jun 30, 2023 and a high of -25% on Sep 30, 2025.