Embracer Group AB
STO:EMBRAC B
Net Margin
Net Margin shows how much profit a company keeps from each dollar of sales after all expenses, including taxes and interest. It reflects the company`s overall profitability.
Net Margin shows how much profit a company keeps from each dollar of sales after all expenses, including taxes and interest. It reflects the company`s overall profitability.
Peer Comparison
| Country | Company | Market Cap |
Net Margin |
||
|---|---|---|---|---|---|
| SE |
|
Embracer Group AB
STO:EMBRAC B
|
12.6B SEK |
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|
| CN |
|
NetEase Inc
NASDAQ:NTES
|
75B USD |
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|
|
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD |
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|
|
| SG |
|
Sea Ltd
NYSE:SE
|
66.2B USD |
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|
|
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.9T JPY |
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|
|
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.1B USD |
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|
|
| US |
|
Roblox Corp
NYSE:RBLX
|
44.1B USD |
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|
|
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
36.3B USD |
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|
|
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
142.7B CNY |
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|
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.5T JPY |
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|
|
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.5T JPY |
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|
Market Distribution
| Min | -5 565 412.8% |
| 30th Percentile | -5.3% |
| Median | 3% |
| 70th Percentile | 7.5% |
| Max | 12 228% |
Other Profitability Ratios
Embracer Group AB
Glance View
Founded in Sweden, Embracer Group AB has carved out a niche in the global video gaming industry, evolving into a powerhouse through strategic acquisitions and diverse gaming ventures. The company, originally known as THQ Nordic, began its journey in the 1990s and has since expanded its portfolio to include a wide variety of game development studios, publishing arms, and intellectual properties. These expansions have been driven by the emphasis on acquiring both underutilized and successful IPs, giving the company a robust library that appeals to various gaming demographics. From action-adventure games to niche RPGs, Embracer Group leverages this portfolio to engage a broad audience, effectively monetizing through game sales, downloadable content (DLC), and sometimes merchandizing. The business model thrives on a decentralized operating structure, where acquired studios maintain a high degree of independence, fostering creativity and innovation within each entity. Embracer Group capitalizes on synergies between these studios by sharing technology, marketing strategies, and operational expertise, which collectively enhance overall efficiency and productivity. This autonomy empowers studios to align closely with player preferences and rapidly adapt to industry trends, which, in turn, reinforces Embracer's revenue streams across digital and physical game sales. While its focus remains primarily on PC and console platforms, the company is always exploring new avenues such as mobile gaming and subscription-based models, ensuring steady growth and resilience in an ever-evolving entertainment landscape.
See Also
Net Margin is calculated by dividing the Net Income by the Revenue.
The current Net Margin for Embracer Group AB is 48.1%, which is above its 3-year median of -4.8%.
Over the last 3 years, Embracer Group AB’s Net Margin has increased from 6.1% to 48.1%. During this period, it reached a low of -66.3% on Mar 31, 2024 and a high of 48.1% on Jan 1, 2026.