Square Enix Holdings Co Ltd
XBER:EI4
Gross Margin
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Peer Comparison
| Country | Company | Market Cap |
Gross Margin |
||
|---|---|---|---|---|---|
| JP |
S
|
Square Enix Holdings Co Ltd
TSE:9684
|
928B JPY |
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|
| CN |
|
NetEase Inc
NASDAQ:NTES
|
76.1B USD |
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|
|
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD |
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|
|
| SG |
|
Sea Ltd
NYSE:SE
|
64.9B USD |
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|
|
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.7T JPY |
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|
|
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.1B USD |
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|
|
| US |
|
Roblox Corp
NYSE:RBLX
|
44.3B USD |
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|
|
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
35.4B USD |
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|
|
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
142.2B CNY |
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|
|
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.5T JPY |
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|
|
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.5T JPY |
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|
Market Distribution
| Min | -179.8% |
| 30th Percentile | 21.8% |
| Median | 30.6% |
| 70th Percentile | 42.3% |
| Max | 18 197.9% |
Other Profitability Ratios
Square Enix Holdings Co Ltd
Glance View
Square Enix Holdings Co Ltd emerged from the vibrant intersection of creativity and commerce, drawing from a rich legacy steeped in the world of digital entertainment. Founded in 2003 after the merger of Square Co. and Enix Corporation, two giants of the Japanese gaming industry, the company continues to captivate audiences worldwide. With blockbuster franchises like "Final Fantasy," "Dragon Quest," and "Tomb Raider," Square Enix has crafted immersive worlds that draw users into their narratives, cementing its presence across various gaming platforms. The company's operations extend beyond mere game development; it strategically divides activities across video games, amusement facilities, publication of comic books, and merchandise, thereby diversifying revenue streams and mitigating risk inherent within the volatile gaming market. In its quest for new frontiers, Square Enix has embraced the digital transformation sweeping the entertainment sector. By expanding into online and mobile gaming, alongside traditional console and PC gaming markets, the company has captured a broader consumer base, thus enhancing its revenue potential. Square Enix's financial model is sustained through direct-to-consumer sales, digital downloads, licensing agreements, and a subscription model via its online games. Additionally, by leveraging beloved intellectual properties across different media, such as animation and merchandising, Square Enix not only maximizes the lifespan of its popular franchises but also garners fans' loyalty, transforming narrative worlds into profitable ecosystems.
See Also
Gross Margin is calculated by dividing the Gross Profit by the Revenue.
The current Gross Margin for Square Enix Holdings Co Ltd is 54.4%, which is above its 3-year median of 49.5%.
Over the last 3 years, Square Enix Holdings Co Ltd’s Gross Margin has increased from 52.8% to 54.4%. During this period, it reached a low of 45.5% on Dec 31, 2024 and a high of 54.4% on Jan 31, 2026.