Activision Blizzard Inc
BMV:ATVI
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Gross Margin
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Peer Comparison
| Country | Company | Market Cap |
Gross Margin |
||
|---|---|---|---|---|---|
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD |
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|
|
| JP |
|
Nintendo Co Ltd
TSE:7974
|
10T JPY |
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|
|
| CN |
|
NetEase Inc
NASDAQ:NTES
|
76.2B USD |
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|
| SG |
|
Sea Ltd
NYSE:SE
|
54.1B USD |
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|
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
51B USD |
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|
|
| US |
|
Roblox Corp
NYSE:RBLX
|
42.7B USD |
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|
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39.2B USD |
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|
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
128.7B CNY |
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| JP |
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Konami Holdings Corp
TSE:9766
|
2.8T JPY |
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| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.2T JPY |
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| JP |
K
|
Konami Group Corp
XMUN:KOA
|
9.7B EUR |
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Market Distribution
| Min | -24 813% |
| 30th Percentile | 28.9% |
| Median | 43% |
| 70th Percentile | 60.5% |
| Max | 10 905 714.3% |
Other Profitability Ratios
Activision Blizzard Inc
Glance View
In the realm of interactive entertainment, Activision Blizzard Inc. stands as a commanding force, sculpting the landscape of digital play with its diverse portfolio of video games. Born from the merger of Activision and Vivendi Games in 2008, the company operates through three primary segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Each division brings its unique flair to the gaming universe. Activision, the originator of the blockbuster Call of Duty franchise, predominantly targets console and PC gamers, pushing the limits of immersive storytelling and competitive play. Meanwhile, Blizzard is known for its meticulously crafted game worlds and franchises like World of Warcraft, Diablo, and Overwatch, which blend rich narratives with multiplayer online experiences. King, a mobile gaming powerhouse, has captivated the casual gaming market with its addictive offerings, such as the highly successful Candy Crush Saga. Monetization at Activision Blizzard extends well beyond traditional game sales, capturing multiple revenue streams that fuel its financial engine. The company harnesses in-game purchases and microtransactions, allowing players to acquire digital goods to enhance their gaming experience. Subscription services, particularly associated with Blizzard’s World of Warcraft, offer another steady income source by ensuring regular player engagement. Furthermore, Activision Blizzard has tapped into esports, turning competitive gaming into a lucrative spectacle through leagues and tournaments that attract global audiences and sponsorships. By diversifying its business model, the company not only sustains its robust growth but also weaves itself tightly into the fabric of both hardcore and casual gaming communities worldwide.
See Also
Gross Margin is calculated by dividing the Gross Profit by the Revenue.
The current Gross Margin for Activision Blizzard Inc is 70.4%, which is in line with its 3-year median of 70.4%.
Over the last 3 years, Activision Blizzard Inc’s Gross Margin has increased from 70.3% to 70.4%. During this period, it reached a low of 70.3% on Jun 30, 2020 and a high of 73.7% on Dec 31, 2021.