Embracer Group AB
OTC:THQQF
Gross Margin
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
Peer Comparison
| Country | Company | Market Cap |
Gross Margin |
||
|---|---|---|---|---|---|
| SE |
|
Embracer Group AB
STO:EMBRAC B
|
12.2B SEK |
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|
| CN |
|
NetEase Inc
NASDAQ:NTES
|
76.3B USD |
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|
|
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD |
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|
|
| SG |
|
Sea Ltd
NYSE:SE
|
68B USD |
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|
|
| JP |
|
Nintendo Co Ltd
TSE:7974
|
10T JPY |
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|
|
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.1B USD |
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|
|
| US |
|
Roblox Corp
NYSE:RBLX
|
43.6B USD |
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|
|
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
37B USD |
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|
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
142.7B CNY |
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|
|
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.5T JPY |
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|
|
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.5T JPY |
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|
Market Distribution
| Min | -855 316.7% |
| 30th Percentile | 30.8% |
| Median | 44.8% |
| 70th Percentile | 66% |
| Max | 113 764.6% |
Other Profitability Ratios
Embracer Group AB
Glance View
Founded in Sweden, Embracer Group AB has carved out a niche in the global video gaming industry, evolving into a powerhouse through strategic acquisitions and diverse gaming ventures. The company, originally known as THQ Nordic, began its journey in the 1990s and has since expanded its portfolio to include a wide variety of game development studios, publishing arms, and intellectual properties. These expansions have been driven by the emphasis on acquiring both underutilized and successful IPs, giving the company a robust library that appeals to various gaming demographics. From action-adventure games to niche RPGs, Embracer Group leverages this portfolio to engage a broad audience, effectively monetizing through game sales, downloadable content (DLC), and sometimes merchandizing. The business model thrives on a decentralized operating structure, where acquired studios maintain a high degree of independence, fostering creativity and innovation within each entity. Embracer Group capitalizes on synergies between these studios by sharing technology, marketing strategies, and operational expertise, which collectively enhance overall efficiency and productivity. This autonomy empowers studios to align closely with player preferences and rapidly adapt to industry trends, which, in turn, reinforces Embracer's revenue streams across digital and physical game sales. While its focus remains primarily on PC and console platforms, the company is always exploring new avenues such as mobile gaming and subscription-based models, ensuring steady growth and resilience in an ever-evolving entertainment landscape.
See Also
Gross Margin is calculated by dividing the Gross Profit by the Revenue.
The current Gross Margin for Embracer Group AB is 78.8%, which is above its 3-year median of 76%.
Over the last 3 years, Embracer Group AB’s Gross Margin has increased from 75.3% to 78.8%. During this period, it reached a low of 69.9% on Sep 30, 2024 and a high of 91.6% on Mar 31, 2024.