Embracer Group AB
OTC:THQQF

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Embracer Group AB Logo
Embracer Group AB
OTC:THQQF
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Price: 5.85 USD Market Closed
Market Cap: $7.8B

Gross Margin

78.8%
Current
Improving
by 2.8%
vs 3-y average of 76%

Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.

Gross Margin
78.8%
=
Gross Profit
kr14B
/
Revenue
kr17.8B

Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.

Gross Margin
78.8%
=
Gross Profit
$14B
/
Revenue
kr17.8B

Peer Comparison

Country Company Market Cap Gross
Margin
SE
Embracer Group AB
STO:EMBRAC B
12.2B SEK
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CN
NetEase Inc
NASDAQ:NTES
76.3B USD
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US
Activision Blizzard Inc
LSE:0H8X
74.1B USD
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SG
Sea Ltd
NYSE:SE
68B USD
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JP
Nintendo Co Ltd
TSE:7974
10T JPY
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US
Electronic Arts Inc
NASDAQ:EA
50.1B USD
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US
Roblox Corp
NYSE:RBLX
43.6B USD
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US
Take-Two Interactive Software Inc
NASDAQ:TTWO
37B USD
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CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
142.7B CNY
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JP
Konami Holdings Corp
TSE:9766
2.5T JPY
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JP
Nexon Co Ltd
TSE:3659
2.5T JPY
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Market Distribution

Higher than 82% of companies in Sweden
Percentile
82nd
Based on 1 864 companies
82nd percentile
78.8%
Low
-855 316.7% — 30.8%
Typical Range
30.8% — 66%
High
66% — 113 764.6%
Distribution Statistics
Sweden
Min -855 316.7%
30th Percentile 30.8%
Median 44.8%
70th Percentile 66%
Max 113 764.6%

Embracer Group AB
Glance View

Market Cap
7.8B USD
Industry
Media

Founded in Sweden, Embracer Group AB has carved out a niche in the global video gaming industry, evolving into a powerhouse through strategic acquisitions and diverse gaming ventures. The company, originally known as THQ Nordic, began its journey in the 1990s and has since expanded its portfolio to include a wide variety of game development studios, publishing arms, and intellectual properties. These expansions have been driven by the emphasis on acquiring both underutilized and successful IPs, giving the company a robust library that appeals to various gaming demographics. From action-adventure games to niche RPGs, Embracer Group leverages this portfolio to engage a broad audience, effectively monetizing through game sales, downloadable content (DLC), and sometimes merchandizing. The business model thrives on a decentralized operating structure, where acquired studios maintain a high degree of independence, fostering creativity and innovation within each entity. Embracer Group capitalizes on synergies between these studios by sharing technology, marketing strategies, and operational expertise, which collectively enhance overall efficiency and productivity. This autonomy empowers studios to align closely with player preferences and rapidly adapt to industry trends, which, in turn, reinforces Embracer's revenue streams across digital and physical game sales. While its focus remains primarily on PC and console platforms, the company is always exploring new avenues such as mobile gaming and subscription-based models, ensuring steady growth and resilience in an ever-evolving entertainment landscape.

THQQF Intrinsic Value
12.82 USD
Undervaluation 54%
Intrinsic Value
Price
What is Gross Margin?
Gross Margin shows how much money a company keeps from each dollar of sales after paying for the products it sells. It tells how profitable the company`s core business is before other expenses.
How is Gross Margin calculated?

Gross Margin is calculated by dividing the Gross Profit by the Revenue.

Gross Margin
78.8%
=
Gross Profit
kr14B
/
Revenue
kr17.8B
What is Embracer Group AB's current Gross Margin?

The current Gross Margin for Embracer Group AB is 78.8%, which is above its 3-year median of 76%.

How has Gross Margin changed over time?

Over the last 3 years, Embracer Group AB’s Gross Margin has increased from 75.3% to 78.8%. During this period, it reached a low of 69.9% on Sep 30, 2024 and a high of 91.6% on Mar 31, 2024.

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