Ubisoft Entertainment SA
PAR:UBI
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EV/IC
Enterprise Value to Invested Capital (EV/IC) ratio compares a company`s total enterprise value to the capital invested in its business. It shows how efficiently the company`s market value reflects the funds used to generate returns.
Enterprise Value to Invested Capital (EV/IC) ratio compares a company`s total enterprise value to the capital invested in its business. It shows how efficiently the company`s market value reflects the funds used to generate returns.
Valuation Scenarios
If EV/IC returns to its 3-Year Average (0.9), the stock would be worth €7.79 (58% upside from current price).
| Scenario | EV/IC Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 0.5 | €4.94 |
0%
|
| 3-Year Average | 0.9 | €7.79 |
+58%
|
| 5-Year Average | 1.1 | €9.48 |
+92%
|
| Industry Average | 0.8 | €7.19 |
+45%
|
| Country Average | 0.9 | €7.82 |
+58%
|
Forward EV/IC
Today’s price vs future invested capital
Peer Comparison
| Market Cap | EV/IC | P/E | ||||
|---|---|---|---|---|---|---|
| FR |
|
Ubisoft Entertainment SA
PAR:UBI
|
665.2m EUR | 0.5 | -9 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
75.7B USD | 6.3 | 15.4 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 4.3 | 34.2 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
8.8T JPY | 5.2 | 22.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.6B USD | 4.8 | 74.3 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.4B USD | 2.1 | 29.8 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39.6B USD | 5.4 | -10.1 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.1B USD | 4.7 | -30 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
118.9B CNY | 3.5 | 31.6 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.6T JPY | 6.2 | 29.9 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 2.4 | 22.3 |
Market Distribution
| Min | 0 |
| 30th Percentile | 0.6 |
| Median | 0.9 |
| 70th Percentile | 1.3 |
| Max | 680.8 |
Other Multiples
Ubisoft Entertainment SA
Glance View
Founded in the heart of Brittany, France, Ubisoft Entertainment SA began its journey in 1986, carved out by the piercing vision of the Guillemot brothers. What started as a modest family venture rapidly evolved into a titan of creativity in the gaming industry. Ubisoft's rise was fuelled by its knack for developing compelling narratives and immersive worlds, attracting a passionate global community. The company is best known for blockbuster franchises like Assassin’s Creed, Far Cry, and Tom Clancy’s series, which not only sell millions of copies but also define cultural zeitgeists. Operating across multiple studios worldwide, Ubisoft capitalizes on its diverse talent pool to produce games that resonate across different platforms—including consoles, PCs, and increasingly, mobile devices—balancing between innovation and familiar storytelling. Ubisoft's business model smartly interlaces product sales with post-launch monetization and digital services. While a significant portion of revenue is derived from initial game sales, especially during peak periods, such as holiday seasons, the company's financial strategies have significantly shifted toward digital revenues. The introduction of microtransactions, downloadable content (DLC), season passes, and subscription services like Ubisoft+ has created continual revenue streams beyond the point of sale. These digital models not only add longevity to the gaming experience but also foster an ongoing relationship with the player base, turning one-time players into long-term customers. The company's forward-looking adoption of emerging technologies and platforms ensures that it remains agile within the ever-evolving interactive entertainment landscape.