37 Interactive Entertainment Network Technology Group Co Ltd
SZSE:002555
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EV/EBIT
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBIT returns to its 3-Year Average (13.6), the stock would be worth ¥20.77 (1% upside from current price).
| Scenario | EV/EBIT Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 13.5 | ¥20.66 |
0%
|
| 3-Year Average | 13.6 | ¥20.77 |
+1%
|
| 5-Year Average | 13.6 | ¥20.77 |
+1%
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| Industry Average | 41.4 | ¥63.3 |
+206%
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| Country Average | 28.9 | ¥44.21 |
+114%
|
Forward EV/EBIT
Today’s price vs future ebit
| Today's Enterprise Value | EBIT | Forward EV/EBIT | ||
|---|---|---|---|---|
|
¥45.1B
|
/ |
Jan 2026
¥3.1B
|
= |
|
|
¥45.1B
|
/ |
Dec 2026
¥3.5B
|
= |
|
|
¥45.1B
|
/ |
Dec 2027
¥4.1B
|
= |
|
|
¥45.1B
|
/ |
Dec 2028
¥4.5B
|
= |
|
Forward EV/EBIT shows whether today’s EV/EBIT still looks high or low once future ebit are taken into account.
Peer Comparison
| Market Cap | EV/EBIT | P/E | ||||
|---|---|---|---|---|---|---|
| CN |
|
37 Interactive Entertainment Network Technology Group Co Ltd
SZSE:002555
|
45.7B CNY | 13.5 | 15.8 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 28.9 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
71.3B USD | 9.2 | 14.4 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.3T JPY | 20.8 | 23.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.7B USD | 49.6 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.7B USD | 19.1 | 29.6 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.7B USD | -30.9 | -37.3 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39B USD | -133.6 | -9.8 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
121.6B CNY | 19.7 | 32.3 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 20.9 | 31.4 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 10.4 | 22.8 |
Market Distribution
| Min | 0 |
| 30th Percentile | 16.6 |
| Median | 28.9 |
| 70th Percentile | 52.9 |
| Max | 49 021 |
Other Multiples
37 Interactive Entertainment Network Technology Group Co Ltd
Glance View
Once a fledgling start-up in the bustling tech hub of Guangzhou, 37 Interactive Entertainment Network Technology Group Co Ltd has grown into a formidable player in the online gaming industry. Founded in 2011, the company rode the crest of China's burgeoning internet wave, capitalizing on an engaged digital populace hungry for immersive entertainment experiences. With a strategic focus on mobile and browser-based games, 37 Interactive developing and publishing a varied portfolio that ranges from role-playing games to strategy-based engagements. This allows them not only to captivate diverse gaming demographics but also to adapt rapidly to evolving consumer preferences and technological advancements. Revenue streams for 37 Interactive Entertainment are primarily driven by in-game purchases and microtransactions, as the company's free-to-play model encourages a large player base to participate in its virtual worlds. By focusing on engaging content and continuous updates, the company fosters a robust community around its titles, enhancing player loyalty and increasing the likelihood of spending on premium features and virtual goods. Beyond domestic success, 37 Interactive has strategically expanded its footprint internationally, leveraging partnerships and local insights to tailor its offerings across different cultures. These calculated maneuvers not only diversify their revenue streams but also safeguard against regional market volatility, positioning the company as a forward-thinking entity in the competitive realm of interactive digital entertainment.