Cyberstep Inc
TSE:3810
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Reliance Industries Ltd
NSE:RELIANCE
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EV/EBITDA
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBITDA returns to its Industry Average (10.8), the stock would be worth ¥-477.06 (304% downside from current price).
| Scenario | EV/EBITDA Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | -5.3 | ¥234 |
0%
|
| Industry Average | 10.8 | ¥-477.06 |
-304%
|
| Country Average | 8.7 | ¥-383.17 |
-264%
|
Forward EV/EBITDA
Today’s price vs future ebitda
Peer Comparison
| Market Cap | EV/EBITDA | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
|
Cyberstep Inc
TSE:3810
|
15.2B JPY | -5.3 | -6.2 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 24.6 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
70.6B USD | 8.7 | 14.4 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.6T JPY | 20.7 | 23.9 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.6B USD | 37.5 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
45.5B USD | 15.6 | 28.9 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.3B USD | -37.4 | -36.9 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
38.9B USD | 40 | -9.8 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
122.9B CNY | 19.9 | 32.6 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 16.7 | 31.8 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 9.8 | 23.3 |
Market Distribution
| Min | 0.1 |
| 30th Percentile | 6.7 |
| Median | 8.7 |
| 70th Percentile | 12.2 |
| Max | 214 699 781.2 |
Other Multiples
Cyberstep Inc
Glance View
CyberStep, Inc. engages in the development and publication of interactive entertainment that includes online games, content and related products. The company is headquartered in Suginami-Ku, Tokyo-To and currently employs 623 full-time employees. The company went IPO on 2006-07-05. The company is mainly engaged in the development of network and entertainment software, the research and development of distributed network libraries and 3D graphics engine, as well as the operation of online gaming service. The in-house service is a business model that provides an online game service to users directly without going through a game operating company. The firm operates online games domestically and overseas including Korea, China and Thailand, among others.