Square Enix Holdings Co Ltd
XBER:EI4
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EV/OCF
Enterprise Value to Operating Cash Flow (EV/OCF) ratio compares a company`s total enterprise value to its operating cash flow. It shows how much investors are paying for each dollar of the company`s operating cash flow, including both equity and debt.
Enterprise Value to Operating Cash Flow (EV/OCF) ratio compares a company`s total enterprise value to its operating cash flow. It shows how much investors are paying for each dollar of the company`s operating cash flow, including both equity and debt.
Valuation Scenarios
If EV/OCF returns to its 3-Year Average (14.4), the stock would be worth €14.85 (4% downside from current price).
| Scenario | EV/OCF Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 15 | €15.53 |
0%
|
| 3-Year Average | 14.4 | €14.85 |
-4%
|
| 5-Year Average | 16 | €16.48 |
+6%
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| Industry Average | 14 | €14.44 |
-7%
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| Country Average | 11.4 | €11.77 |
-24%
|
Forward EV/OCF
Today’s price vs future operating cash flow
Peer Comparison
| Market Cap | EV/OCF | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
S
|
Square Enix Holdings Co Ltd
XBER:EI4
|
927.1B EUR | 15 | 36.6 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 25.4 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
74B USD | 6.8 | 14.9 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.8T JPY | 46.3 | 24.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
51.4B USD | 8.3 | 32.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.9B USD | 19.6 | 74.8 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
43.4B USD | 23.2 | -40.7 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40.3B USD | 61 | -10.2 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
124.9B CNY | 14.9 | 33.2 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 20.5 | 31.9 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.2T JPY | 7.6 | 23.5 |
Market Distribution
| Min | 0 |
| 30th Percentile | 8.2 |
| Median | 11.4 |
| 70th Percentile | 16.2 |
| Max | 277 515 327.6 |
Other Multiples
Square Enix Holdings Co Ltd
Glance View
Square Enix Holdings Co Ltd emerged from the vibrant intersection of creativity and commerce, drawing from a rich legacy steeped in the world of digital entertainment. Founded in 2003 after the merger of Square Co. and Enix Corporation, two giants of the Japanese gaming industry, the company continues to captivate audiences worldwide. With blockbuster franchises like "Final Fantasy," "Dragon Quest," and "Tomb Raider," Square Enix has crafted immersive worlds that draw users into their narratives, cementing its presence across various gaming platforms. The company's operations extend beyond mere game development; it strategically divides activities across video games, amusement facilities, publication of comic books, and merchandise, thereby diversifying revenue streams and mitigating risk inherent within the volatile gaming market. In its quest for new frontiers, Square Enix has embraced the digital transformation sweeping the entertainment sector. By expanding into online and mobile gaming, alongside traditional console and PC gaming markets, the company has captured a broader consumer base, thus enhancing its revenue potential. Square Enix's financial model is sustained through direct-to-consumer sales, digital downloads, licensing agreements, and a subscription model via its online games. Additionally, by leveraging beloved intellectual properties across different media, such as animation and merchandising, Square Enix not only maximizes the lifespan of its popular franchises but also garners fans' loyalty, transforming narrative worlds into profitable ecosystems.