Kahoot ASA
XBER:KAH

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Kahoot ASA
XBER:KAH
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Price: 3.057 EUR Market Closed
Market Cap: €1.5B

EV/FCFF

33.9
Current
12%
More Expensive
vs 3-y average of 30.4

Enterprise Value to Free Cash Flow to Firm (EV/FCFF) ratio compares a company`s total enterprise value to the free cash flow available to all investors, both debt and equity holders. It shows how much investors are paying for each dollar of cash flow the business generates before interest payments.

EV/FCFF
33.9
=
Enterprise Value
€16.2B
/
Free Cash Flow to Firm
$50m

Enterprise Value to Free Cash Flow to Firm (EV/FCFF) ratio compares a company`s total enterprise value to the free cash flow available to all investors, both debt and equity holders. It shows how much investors are paying for each dollar of cash flow the business generates before interest payments.

EV/FCFF
33.9
=
Enterprise Value
€16.2B
/
Free Cash Flow to Firm
$50m

Valuation Scenarios

Kahoot ASA is trading above its 3-year average

If EV/FCFF returns to its 3-Year Average (30.4), the stock would be worth €2.74 (10% downside from current price).

Statistics
Positive Scenarios
1/4
Maximum Downside
-58%
Maximum Upside
+237%
Average Upside
41%
Scenario EV/FCFF Value Implied Price Upside/Downside
Current Multiple 33.9 €3.06
0%
3-Year Average 30.4 €2.74
-10%
5-Year Average 31.9 €2.88
-6%
Industry Average 114.1 €10.29
+237%
Country Average 14.3 €1.29
-58%

Forward EV/FCFF
Today’s price vs future free cash flow to firm

Not enough data available to calculate forward EV/FCFF

Peer Comparison

All Multiples
EV/FCFF
P/E
All Countries
Close
Market Cap EV/FCFF P/E
NO
Kahoot ASA
XBER:KAH
17.1B EUR 33.9 302.8
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 26.4 34.2
CN
NetEase Inc
NASDAQ:NTES
75.7B USD 7.4 15.3
JP
Nintendo Co Ltd
TSE:7974
8.9T JPY 49.9 22.3
US
Electronic Arts Inc
NASDAQ:EA
50.6B USD 21.4 74.4
SG
Sea Ltd
NYSE:SE
46.4B USD 8.4 29.4
US
Roblox Corp
NYSE:RBLX
39.1B USD 27.7 -36.8
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
39.6B USD 81.4 -10
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
130.6B CNY 17.2 34.7
JP
Konami Holdings Corp
TSE:9766
2.6T JPY 44.8 29.8
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 7.6 22.7
P/E Multiple
Earnings Growth PEG
NO
Kahoot ASA
XBER:KAH
Average P/E: 62.9
302.8
181%
1.7
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
15.3
14%
1.1
JP
Nintendo Co Ltd
TSE:7974
22.3
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.4
32%
2.3
SG
Sea Ltd
NYSE:SE
29.4
27%
1.1
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -36.8 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -10 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
34.7
104%
0.3
JP
Konami Holdings Corp
TSE:9766
29.8
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.7
18%
1.3

Market Distribution

Lower than 71% of companies in Norway
Percentile
29th
Based on 489 companies
29th percentile
3
Low
0 — 3.1
Typical Range
3.1 — 24
High
24 —
Distribution Statistics
Norway
Min 0
30th Percentile 3.1
Median 14.3
70th Percentile 24
Max 131 605.6

Kahoot ASA
Glance View

Market Cap
1.5B EUR
Industry
Media

Kahoot ASA, established in 2012, has rapidly evolved from a simple educational game platform into a dynamic edtech powerhouse, captivating classrooms and businesses worldwide. Born out of a collaboration between Norwegian entrepreneurs and academics, Kahoot was initially designed to transform learning into an engaging and interactive experience. The company has harnessed the allure of gamified learning by allowing users to create, share, and host quizzes in real-time. This compelling approach not only caters to educators seeking to invigorate classrooms but also to corporations aiming to boost training and engagement. The platform’s accessibility through various devices and ease of use has been instrumental in its burgeoning popularity, broadening its reach across educational institutions and corporate sectors alike. Kahoot's monetization strategy is as ingenious as its concept. Primarily generating revenue through subscriptions, Kahoot offers tiered pricing plans that unlock advanced features for educational institutions and businesses. These plans offer benefits such as enhanced customization, detailed analytics, and additional security options to suit various needs. For instance, institutions can implement more sophisticated quizzes and access insights into learner performance, while enterprises deploy Kahoot to facilitate employee training and foster team-building activities. Additionally, the company has ventured into partnerships and acquisitions, expanding its product portfolio to include language learning and other specialized educational tools. This strategic diversification underscores Kahoot's commitment to sustaining growth and adapting to the evolving demands of the digital education landscape.

KAH Intrinsic Value
Not Available
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