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Electronic Arts Inc
XMUN:ERT

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Electronic Arts Inc
XMUN:ERT
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Price: 176.18 EUR Market Closed
Market Cap: €46.8B

EV/EBIT

50
Current
120%
More Expensive
vs 3-y median of 22.7

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
50
=
Enterprise Value
€48.8B
/
EBIT
$993m

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
50
=
Enterprise Value
€48.8B
/
EBIT
$993m

Valuation Scenarios

Electronic Arts Inc is trading above its 3-year average

If EV/EBIT returns to its 3-Year Average (22.7), the stock would be worth €80.08 (55% downside from current price).

Statistics
Positive Scenarios
0/4
Maximum Downside
-62%
Maximum Upside
No Upside Scenarios
Average Downside
56%
Scenario EV/EBIT Value Implied Price Upside/Downside
Current Multiple 50 €176.18
0%
3-Year Average 22.7 €80.08
-55%
5-Year Average 26 €91.7
-48%
Industry Average 18.8 €66.4
-62%
Country Average 19.6 €69.17
-61%

Forward EV/EBIT
Today’s price vs future ebit

Today's Enterprise Value EBIT Forward EV/EBIT
€48.8B
/
Jan 2026
$993m
=
50
Current
€48.8B
/
Mar 2026
$2.8B
=
17.7
Forward
€48.8B
/
Mar 2027
$3B
=
16.5
Forward
€48.8B
/
Mar 2028
$3.2B
=
15.4
Forward

Forward EV/EBIT shows whether today’s EV/EBIT still looks high or low once future ebit are taken into account.

Peer Comparison

All Multiples
EV/EBIT
P/E
All Countries
Close
Market Cap EV/EBIT P/E
US
Electronic Arts Inc
XMUN:ERT
51B EUR 50 75.1
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 28.9 34.2
CN
NetEase Inc
NASDAQ:NTES
72.6B USD 9.6 14.8
JP
Nintendo Co Ltd
TSE:7974
10.3T JPY 23.9 25.7
SG
Sea Ltd
NYSE:SE
48.7B USD 20 30.7
US
Roblox Corp
NYSE:RBLX
40.5B USD -31.5 -38
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
36.4B USD -124.7 -9.2
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
126.6B CNY 20.6 33.6
JP
Konami Holdings Corp
TSE:9766
2.6T JPY 20 30.1
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 9.3 22.7
JP
Konami Group Corp
XMUN:KOA
9B EUR 11.9 19.1
EV/EBIT Multiple
EBIT Growth EV/EBIT to Growth
US
Electronic Arts Inc
XMUN:ERT
Average EV/EBIT: 21.6
50
26%
1.9
US
A
Activision Blizzard Inc
LSE:0H8X
28.9
36%
0.8
CN
NetEase Inc
NASDAQ:NTES
9.6
11%
0.9
JP
Nintendo Co Ltd
TSE:7974
23.9
N/A N/A
SG
Sea Ltd
NYSE:SE
20
39%
0.5
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -31.5 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -124.7 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
20.6
56%
0.4
JP
Konami Holdings Corp
TSE:9766
20
N/A N/A
JP
N
Nexon Co Ltd
TSE:3659
9.3
N/A N/A
JP
K
Konami Group Corp
XMUN:KOA
11.9
N/A N/A
P/E Multiple
Earnings Growth PEG
US
Electronic Arts Inc
XMUN:ERT
Average P/E: 31.8
75.1
32%
2.3
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.8
14%
1.1
JP
Nintendo Co Ltd
TSE:7974
25.7
26%
1
SG
Sea Ltd
NYSE:SE
30.7
N/A N/A
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -38 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -9.2 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
33.6
104%
0.3
JP
Konami Holdings Corp
TSE:9766
30.1
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.7
15%
1.5
JP
K
Konami Group Corp
XMUN:KOA
19.1
22%
0.9

Market Distribution

Higher than 86% of companies in the United States of America
Percentile
86th
Based on 8 638 companies
86th percentile
47.3
Low
0 — 13.6
Typical Range
13.6 — 27.8
High
27.8 —
Distribution Statistics
the United States of America
Min 0
30th Percentile 13.6
Median 19.6
70th Percentile 27.8
Max 1 826 183.2

Electronic Arts Inc
Glance View

In the world of digital entertainment, Electronic Arts Inc., commonly known as EA, stands as a towering figure in the gaming industry. Founded in 1982 by Trip Hawkins, the company has evolved from a small studio catering to home computers into a global powerhouse that shapes how millions engage with interactive entertainment. EA’s strategy integrates both creativity and strategy, allowing it to establish a formidable presence across various gaming genres. Understanding its audience's pulse, EA has harnessed beloved franchises like FIFA, Madden NFL, and The Sims to capture the hearts of gamers worldwide. These game titles are not just products; they become part of cultural phenomena, distinguished by immersive gameplay and rich storytelling that hooks players for the long haul. EA’s business model is deeply entwined with the shifting dynamics of the industry, embracing digital transformation and pioneering new revenue streams. The company adeptly balances traditional video game sales with a robust digital sales model, encompassing downloadable content (DLC), in-game purchases, and subscription services like EA Play. As gaming becomes more connected, EA capitalizes on online multiplayer experiences and live services that continuously engage users and drive recurring revenue. This approach reflects a keen understanding of evolving consumer behaviors and the rising demand for online-first, community-driven content. By leveraging its intellectual properties and resilient digital strategy, EA ensures overarching growth and a consistent flow of revenue, positioning itself as a lynchpin in the competitive gaming landscape.

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