Esports Mogul Ltd
ASX:ESH
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EV/S
Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.
Enterprise Value to Sales (EV/S) ratio compares a company`s total enterprise value to its revenue. It shows how much investors are paying for each dollar of the company`s sales, including both equity and debt.
Valuation Scenarios
If EV/S returns to its 3-Year Average (17.4), the stock would be worth AU$0 (0% upside from current price).
| Scenario | EV/S Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 17.4 | AU$0 |
0%
|
| 3-Year Average | 17.4 | AU$0 |
+0%
|
| 5-Year Average | 17.4 | AU$0 |
+0%
|
| Industry Average | 2.3 | AU$0 |
-87%
|
| Country Average | 4.3 | AU$0 |
-75%
|
Forward EV/S
Today’s price vs future revenue
Peer Comparison
| Market Cap | EV/S | P/E | ||||
|---|---|---|---|---|---|---|
| AU |
|
Esports Mogul Ltd
ASX:ESH
|
9.7m AUD | 17.4 | -1.4 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 7.4 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
71.3B USD | 2.9 | 14.4 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.3T JPY | 3.3 | 23.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.7B USD | 6.7 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.7B USD | 1.7 | 29.6 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.7B USD | 7.8 | -37.3 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39B USD | 6 | -9.8 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
122.9B CNY | 3.3 | 32.6 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 5.3 | 31.4 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 2.6 | 22.8 |
Market Distribution
| Min | 0 |
| 30th Percentile | 1.9 |
| Median | 4.3 |
| 70th Percentile | 14.5 |
| Max | 1 646 389.2 |
Other Multiples
Esports Mogul Ltd
Glance View
eSports Mogul Ltd. engages in the business of design and development of its online media platform. The company is headquartered in Melbourne, Victoria. The company went IPO on 2011-10-19. The firm owns and operates the mogul.gg tournament platform, an advanced pure-play online esports tournament and match-making platform with automation for esports titles, including in platform chat functionality. The company operates through two segments, eSports and Corporate. The eSports segment includes equity investments and intangible assets and all expenses related to the eSports business. The Corporate segment includes treasury, corporate and regularly expenses arising from operating an entity. The company also includes corporate assets, cash, and cash equivalents. The firm's platform offers services to esports teams, tournament organizers, influencers, community groups, game publishers, and players of any skill level with a centralized esports offering built on a tournament and matchmaking platform.