Activision Blizzard Inc
BMV:ATVI
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Operating Margin
Operating Margin shows how much profit a company makes from its regular business activities after covering operating costs. It helps measure how efficiently the company turns sales into profit.
Operating Margin shows how much profit a company makes from its regular business activities after covering operating costs. It helps measure how efficiently the company turns sales into profit.
Peer Comparison
| Country | Company | Market Cap |
Operating Margin |
||
|---|---|---|---|---|---|
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD |
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|
|
| JP |
|
Nintendo Co Ltd
TSE:7974
|
11.7T JPY |
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|
|
| CN |
|
NetEase Inc
NASDAQ:NTES
|
82.5B USD |
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|
|
| SG |
|
Sea Ltd
NYSE:SE
|
68.7B USD |
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|
|
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.7B USD |
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|
|
| US |
|
Roblox Corp
NYSE:RBLX
|
45.6B USD |
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|
|
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40.1B USD |
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|
|
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
148.7B CNY |
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|
|
| JP |
|
Konami Holdings Corp
TSE:9766
|
3T JPY |
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|
|
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.9T JPY |
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|
|
| CN |
|
Bilibili Inc
NASDAQ:BILI
|
14.1B USD |
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|
Market Distribution
| Min | -4 087 900% |
| 30th Percentile | -5.1% |
| Median | 6% |
| 70th Percentile | 14.8% |
| Max | 1 032 600% |
Other Profitability Ratios
Activision Blizzard Inc
Glance View
In the realm of interactive entertainment, Activision Blizzard Inc. stands as a commanding force, sculpting the landscape of digital play with its diverse portfolio of video games. Born from the merger of Activision and Vivendi Games in 2008, the company operates through three primary segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Each division brings its unique flair to the gaming universe. Activision, the originator of the blockbuster Call of Duty franchise, predominantly targets console and PC gamers, pushing the limits of immersive storytelling and competitive play. Meanwhile, Blizzard is known for its meticulously crafted game worlds and franchises like World of Warcraft, Diablo, and Overwatch, which blend rich narratives with multiplayer online experiences. King, a mobile gaming powerhouse, has captivated the casual gaming market with its addictive offerings, such as the highly successful Candy Crush Saga. Monetization at Activision Blizzard extends well beyond traditional game sales, capturing multiple revenue streams that fuel its financial engine. The company harnesses in-game purchases and microtransactions, allowing players to acquire digital goods to enhance their gaming experience. Subscription services, particularly associated with Blizzard’s World of Warcraft, offer another steady income source by ensuring regular player engagement. Furthermore, Activision Blizzard has tapped into esports, turning competitive gaming into a lucrative spectacle through leagues and tournaments that attract global audiences and sponsorships. By diversifying its business model, the company not only sustains its robust growth but also weaves itself tightly into the fabric of both hardcore and casual gaming communities worldwide.
See Also
Operating Margin is calculated by dividing the Operating Income by the Revenue.
The current Operating Margin for Activision Blizzard Inc is 25.7%, which is above its 3-year median of 24.1%.
Over the last 3 years, Activision Blizzard Inc’s Operating Margin has decreased from 30.7% to 25.7%. During this period, it reached a low of 22.1% on Dec 31, 2022 and a high of 37.9% on Dec 31, 2021.