A

Activision Blizzard Inc
LSE:0H8X

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Activision Blizzard Inc
LSE:0H8X
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Price: 94.25 USD
Market Cap: $73.7B

EV/EBIT

28.9
Current
No historical data
Comparison unavailable

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
28.9
=
Enterprise Value
$64.6B
/
EBIT
$2.2B

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
28.9
=
Enterprise Value
$64.6B
/
EBIT
$2.2B

Valuation Scenarios

Activision Blizzard Inc is trading above its 3-year average

If EV/EBIT returns to its 3-Year Average (28.9), the stock would be worth $94.25 (0% downside from current price).

Statistics
Positive Scenarios
0/4
Maximum Downside
-35%
Maximum Upside
No Upside Scenarios
Average Downside
17%
Scenario EV/EBIT Value Implied Price Upside/Downside
Current Multiple 28.9 $94.25
0%
3-Year Average 28.9 $94.25
0%
5-Year Average 28.9 $94.25
0%
Industry Average 18.8 $61.44
-35%
Country Average 19.6 $64
-32%

Forward EV/EBIT
Today’s price vs future ebit

Today's Enterprise Value EBIT Forward EV/EBIT
$64.6B
/
Jul 2023
$2.2B
=
28.9
Current
$64.6B
/
Dec 2023
$3.6B
=
17.9
Forward
$64.6B
/
Dec 2024
$4B
=
16.3
Forward
$64.6B
/
Dec 2025
$4.2B
=
15.3
Forward

Forward EV/EBIT shows whether today’s EV/EBIT still looks high or low once future ebit are taken into account.

Peer Comparison

All Multiples
EV/EBIT
P/E
All Countries
Close
Market Cap EV/EBIT P/E
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 28.9 34.2
CN
NetEase Inc
NASDAQ:NTES
70.6B USD 9.1 14.3
JP
Nintendo Co Ltd
TSE:7974
9.3T JPY 20.8 23.1
US
Electronic Arts Inc
NASDAQ:EA
50.6B USD 49.6 74.5
SG
Sea Ltd
NYSE:SE
45.5B USD 18.5 28.9
US
Roblox Corp
NYSE:RBLX
39.3B USD -30.5 -36.9
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
38.9B USD -133.1 -9.8
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
122.9B CNY 19.9 32.6
JP
Konami Holdings Corp
TSE:9766
2.7T JPY 20.9 31.4
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 10.4 22.8
JP
Konami Group Corp
XMUN:KOA
9.4B EUR 12.5 19.8
EV/EBIT Multiple
EBIT Growth EV/EBIT to Growth
US
A
Activision Blizzard Inc
LSE:0H8X
Average EV/EBIT: 21.2
28.9
36%
0.8
CN
NetEase Inc
NASDAQ:NTES
9.1
11%
0.8
JP
Nintendo Co Ltd
TSE:7974
20.8
N/A N/A
US
Electronic Arts Inc
NASDAQ:EA
49.6
26%
1.9
SG
Sea Ltd
NYSE:SE
18.5
39%
0.5
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -30.5 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -133.1 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
19.9
56%
0.4
JP
Konami Holdings Corp
TSE:9766
20.9
N/A N/A
JP
N
Nexon Co Ltd
TSE:3659
10.4
N/A N/A
JP
K
Konami Group Corp
XMUN:KOA
12.5
N/A N/A
P/E Multiple
Earnings Growth PEG
US
A
Activision Blizzard Inc
LSE:0H8X
Average P/E: 31.3
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.3
14%
1
JP
Nintendo Co Ltd
TSE:7974
23.1
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.5
32%
2.3
SG
Sea Ltd
NYSE:SE
28.9
27%
1.1
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -36.9 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -9.8 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
32.6
104%
0.3
JP
Konami Holdings Corp
TSE:9766
31.4
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.8
18%
1.3
JP
K
Konami Group Corp
XMUN:KOA
19.8
22%
0.9

Market Distribution

Higher than 72% of companies in the United States of America
Percentile
72st
Based on 8 638 companies
72st percentile
28.9
Low
0 — 13.6
Typical Range
13.6 — 27.8
High
27.8 —
Distribution Statistics
the United States of America
Min 0
30th Percentile 13.6
Median 19.6
70th Percentile 27.8
Max 1 826 183.2

Activision Blizzard Inc
Glance View

In the realm of interactive entertainment, Activision Blizzard Inc. stands as a commanding force, sculpting the landscape of digital play with its diverse portfolio of video games. Born from the merger of Activision and Vivendi Games in 2008, the company operates through three primary segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Each division brings its unique flair to the gaming universe. Activision, the originator of the blockbuster Call of Duty franchise, predominantly targets console and PC gamers, pushing the limits of immersive storytelling and competitive play. Meanwhile, Blizzard is known for its meticulously crafted game worlds and franchises like World of Warcraft, Diablo, and Overwatch, which blend rich narratives with multiplayer online experiences. King, a mobile gaming powerhouse, has captivated the casual gaming market with its addictive offerings, such as the highly successful Candy Crush Saga. Monetization at Activision Blizzard extends well beyond traditional game sales, capturing multiple revenue streams that fuel its financial engine. The company harnesses in-game purchases and microtransactions, allowing players to acquire digital goods to enhance their gaming experience. Subscription services, particularly associated with Blizzard’s World of Warcraft, offer another steady income source by ensuring regular player engagement. Furthermore, Activision Blizzard has tapped into esports, turning competitive gaming into a lucrative spectacle through leagues and tournaments that attract global audiences and sponsorships. By diversifying its business model, the company not only sustains its robust growth but also weaves itself tightly into the fabric of both hardcore and casual gaming communities worldwide.

0H8X Intrinsic Value
Not Available
A
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