Sumo Group PLC
LSE:SUMO
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EV/EBIT
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBIT returns to its 3-Year Average (0), the stock would be worth GBX512 (0% downside from current price).
| Scenario | EV/EBIT Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 0 | GBX512 |
0%
|
| 3-Year Average | 0 | GBX512 |
0%
|
| 5-Year Average | 0 | GBX512 |
0%
|
| Industry Average | 0 | GBX417.35 |
-18%
|
| Country Average | 0 | GBX671.74 |
+31%
|
Forward EV/EBIT
Today’s price vs future ebit
Peer Comparison
| Market Cap | EV/EBIT | P/E | ||||
|---|---|---|---|---|---|---|
| UK |
|
Sumo Group PLC
LSE:SUMO
|
877.9m GBP | 0 | 3.9 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
74B USD | 9.9 | 15.1 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 28.9 | 34.2 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.8T JPY | 22.4 | 24.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
51.4B USD | 19.4 | 32.4 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.9B USD | 49.8 | 74.8 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
43.4B USD | -33.9 | -40.7 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40.3B USD | -138 | -10.2 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
124.9B CNY | 20.3 | 33.2 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.8T JPY | 21.8 | 32.6 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.2T JPY | 10.9 | 23.5 |
Market Distribution
| Min | 0 |
| 30th Percentile | 0 |
| Median | 0 |
| 70th Percentile | 0.1 |
| Max | 1 015 |
Other Multiples
Sumo Group PLC
Glance View
Sumo Group PLC emerged as a powerhouse in the world of video game development, focusing on the seamless blend of creativity and technological innovation. Founded in 2003 and headquartered in Sheffield, England, Sumo Group quickly expanded its horizons, acquiring and establishing additional studios across multiple locations. The company thrives in crafting interactive entertainment and experiences, working on both original titles and contracted projects with some of the most distinguished names in the gaming industry. This strategic mix allows Sumo Group to balance risk while tapping into various revenue streams, as it capitalizes on the explosive growth of the global gaming market. Sumo Group's business model is robustly built on providing development services to major publishers, such as Sony and Microsoft, while also developing its own intellectual properties. The revenue generated through these contractual agreements is further complemented by royalties from successful game launches. By maintaining a versatile team of experienced developers, Sumo Group ensures the delivery of high-quality content that resonates with gamers worldwide. This adaptability not only reinforces its reputation in the industry but also affords the company the agility to navigate the dynamic landscape of gaming trends and technologies. In this way, Sumo Group secures its position as a significant contributor to digital entertainment, consistently fueling its growth and profitability.