Paradox Interactive AB (publ)
OTC:PRXXF
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Investment AB Latour
STO:LATO B
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EV/EBITDA
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBITDA returns to its 3-Year Average (12.8), the stock would be worth $22.73 (68% upside from current price).
| Scenario | EV/EBITDA Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 7.6 | $13.55 |
0%
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| 3-Year Average | 12.8 | $22.73 |
+68%
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| 5-Year Average | 14.3 | $25.45 |
+88%
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| Industry Average | 14.4 | $25.61 |
+89%
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| Country Average | 14.9 | $26.45 |
+95%
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Forward EV/EBITDA
Today’s price vs future ebitda
| Today's Enterprise Value | EBITDA | Forward EV/EBITDA | ||
|---|---|---|---|---|
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$11.6B
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/ |
Jan 2026
kr1.7B
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= |
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$11.6B
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/ |
Dec 2026
kr1.4B
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= |
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$11.6B
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/ |
Dec 2027
kr1.5B
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= |
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$11.6B
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/ |
Dec 2028
kr1.6B
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= |
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Forward EV/EBITDA shows whether today’s EV/EBITDA still looks high or low once future ebitda are taken into account.
Peer Comparison
| Market Cap | EV/EBITDA | P/E | ||||
|---|---|---|---|---|---|---|
| SE |
P
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Paradox Interactive AB (publ)
OTC:PRXXF
|
14.1B USD | 7.6 | 110.8 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 24.6 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
73B USD | 9.1 | 14.9 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.8T JPY | 21.3 | 24.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
51.1B USD | 19.2 | 32.2 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.7B USD | 37.6 | 74.6 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
42.2B USD | -40.3 | -39.7 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40.4B USD | 41.6 | -10.2 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
124.9B CNY | 20.3 | 33.2 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 16.7 | 31.9 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.2T JPY | 9.9 | 23.5 |
Market Distribution
| Min | 0.2 |
| 30th Percentile | 9.4 |
| Median | 14.9 |
| 70th Percentile | 19.4 |
| Max | 4 325.3 |
Other Multiples
Paradox Interactive AB (publ)
Glance View
Paradox Interactive AB, a stalwart in the video game industry, is known for its deep, intricate grand strategy games that have captivated a niche yet passionate audience worldwide. The company, headquartered in Stockholm, Sweden, has carved out a unique position in the gaming world by developing complex and historically immersive games like "Europa Universalis," "Crusader Kings," and "Hearts of Iron." Paradox's development philosophy revolves around creating games that offer expansive freedom and long-term replayability, allowing players to shape their virtual realities within historical and fantastical settings. This dedication to developing nuanced gaming experiences not only fosters loyalty among its player base but also leads to robust engagement on platforms like Steam, where active communities discuss strategies, mods, and game updates. Revenue generation for Paradox Interactive is anchored in its effective use of the games-as-a-service model. The company releases downloadable content (DLC) and expansion packs that extend the lifecycle of their games, keeping the content fresh and engaging for existing players and attracting new ones. By continuously updating and expanding their games, Paradox not only capitalizes on initial game sales but also creates a steady stream of revenue post-launch. Additionally, Paradox has expanded its portfolio by acquiring smaller studios and embracing publishing for third-party developers, broadening its influence in both the PC and console markets. This strategic combination of innovative new titles, expansions, and acquisitions propels Paradox Interactive's sustainable growth in a competitive gaming industry landscape.