K

Kaiser China Culture Co Ltd
SZSE:002425

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Kaiser China Culture Co Ltd
SZSE:002425
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Price: 3.24 CNY -0.61% Market Closed
Market Cap: ¥3.1B

EV/EBIT

-7.5
Current
1%
Cheaper
vs 3-y average of -7.6

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
-7.5
=
Enterprise Value
¥3B
/
EBIT
¥-407.1m

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
-7.5
=
Enterprise Value
¥3B
/
EBIT
¥-407.1m

Valuation Scenarios

Kaiser China Culture Co Ltd is trading above its industry average

If EV/EBIT returns to its Industry Average (41.4), the stock would be worth ¥-17.85 (651% downside from current price).

Statistics
Positive Scenarios
0/2
Maximum Downside
-651%
Maximum Upside
No Upside Scenarios
Average Downside
568%
Scenario EV/EBIT Value Implied Price Upside/Downside
Current Multiple -7.5 ¥3.24
0%
Industry Average 41.4 ¥-17.85
-651%
Country Average 28.9 ¥-12.47
-485%

Forward EV/EBIT
Today’s price vs future ebit

Not enough data available to calculate forward EV/EBIT

Peer Comparison

All Multiples
EV/EBIT
P/E
All Countries
Close
Market Cap EV/EBIT P/E
CN
Kaiser China Culture Co Ltd
SZSE:002425
3.1B CNY -7.5 -5.7
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 28.9 34.2
CN
NetEase Inc
NASDAQ:NTES
73B USD 9.7 14.9
JP
Nintendo Co Ltd
TSE:7974
9.8T JPY 22.4 24.5
SG
Sea Ltd
NYSE:SE
51.1B USD 19.2 32.2
US
Electronic Arts Inc
NASDAQ:EA
50.7B USD 49.6 74.6
US
Roblox Corp
NYSE:RBLX
42.2B USD -32.9 -39.7
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
40.4B USD -138.3 -10.2
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
124.9B CNY 20.3 33.2
JP
Konami Holdings Corp
TSE:9766
2.7T JPY 21.3 31.9
JP
Nexon Co Ltd
TSE:3659
2.2T JPY 10.9 23.5
EV/EBIT Multiple
EBIT Growth EV/EBIT to Growth
CN
K
Kaiser China Culture Co Ltd
SZSE:002425
Average EV/EBIT: 22.8
Negative Multiple: -7.5
N/A N/A
US
A
Activision Blizzard Inc
LSE:0H8X
28.9
36%
0.8
CN
NetEase Inc
NASDAQ:NTES
9.7
11%
0.9
JP
Nintendo Co Ltd
TSE:7974
22.4
N/A N/A
SG
Sea Ltd
NYSE:SE
19.2
39%
0.5
US
Electronic Arts Inc
NASDAQ:EA
49.6
26%
1.9
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -32.9 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -138.3 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
20.3
56%
0.4
JP
Konami Holdings Corp
TSE:9766
21.3
N/A N/A
JP
N
Nexon Co Ltd
TSE:3659
10.9
N/A N/A
P/E Multiple
Earnings Growth PEG
CN
K
Kaiser China Culture Co Ltd
SZSE:002425
Average P/E: 33.6
Negative Multiple: -5.7
N/A N/A
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.9
14%
1.1
JP
Nintendo Co Ltd
TSE:7974
24.5
26%
0.9
SG
Sea Ltd
NYSE:SE
32.2
27%
1.2
US
Electronic Arts Inc
NASDAQ:EA
74.6
32%
2.3
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -39.7 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -10.2 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
33.2
104%
0.3
JP
Konami Holdings Corp
TSE:9766
31.9
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
23.5
18%
1.3

Market Distribution

Lower than 100% of companies in China
Percentile
0th
Based on 5 337 companies
0th percentile
-7.5
Low
0 — 16.6
Typical Range
16.6 — 52.9
High
52.9 —
Distribution Statistics
China
Min 0
30th Percentile 16.6
Median 28.9
70th Percentile 52.9
Max 49 021

Kaiser China Culture Co Ltd
Glance View

Market Cap
3.1B CNY
Industry
Media

Kaiser (China) Culture Co., Ltd. is engages in the research and development, distribution of mobile games, animation production and investment; production and investment in films and television dramas; and invests in Internet cultural industries. The company is headquartered in Shenzhen, Guangdong and currently employs 940 full-time employees. The company went IPO on 2010-06-08. The firm operates two segments: Pan Culture and Entertainment Business segment and Clothing Business segment. The Pan Culture and Entertainment Business segment specifically includes copyright operation, online game research and development (R&D) and operation, etc. The R&D and operation of online games are mainly mobile online games. The copyright operation refers to the development of IP copyrights such as best-selling literary works, film and television copyrights or animation copyrights into games, animation, TV dramas, film and television products. The Clothing Business segment is mainly engaged in the sales of finished clothing.

Intrinsic Value
2.46 CNY
Overvaluation 24%
Intrinsic Value
Price ¥3.24
K
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