Kaiser China Culture Co Ltd
SZSE:002425
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Zhejiang Chunhui Intelligent Control Co Ltd
SZSE:300943
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CN |
EV/EBIT
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBIT returns to its Industry Average (41.4), the stock would be worth ¥-17.85 (651% downside from current price).
| Scenario | EV/EBIT Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | -7.5 | ¥3.24 |
0%
|
| Industry Average | 41.4 | ¥-17.85 |
-651%
|
| Country Average | 28.9 | ¥-12.47 |
-485%
|
Forward EV/EBIT
Today’s price vs future ebit
Peer Comparison
| Market Cap | EV/EBIT | P/E | ||||
|---|---|---|---|---|---|---|
| CN |
K
|
Kaiser China Culture Co Ltd
SZSE:002425
|
3.1B CNY | -7.5 | -5.7 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 28.9 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
73B USD | 9.7 | 14.9 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.8T JPY | 22.4 | 24.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
51.1B USD | 19.2 | 32.2 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.7B USD | 49.6 | 74.6 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
42.2B USD | -32.9 | -39.7 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40.4B USD | -138.3 | -10.2 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
124.9B CNY | 20.3 | 33.2 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 21.3 | 31.9 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.2T JPY | 10.9 | 23.5 |
Market Distribution
| Min | 0 |
| 30th Percentile | 16.6 |
| Median | 28.9 |
| 70th Percentile | 52.9 |
| Max | 49 021 |
Other Multiples
Kaiser China Culture Co Ltd
Glance View
Kaiser (China) Culture Co., Ltd. is engages in the research and development, distribution of mobile games, animation production and investment; production and investment in films and television dramas; and invests in Internet cultural industries. The company is headquartered in Shenzhen, Guangdong and currently employs 940 full-time employees. The company went IPO on 2010-06-08. The firm operates two segments: Pan Culture and Entertainment Business segment and Clothing Business segment. The Pan Culture and Entertainment Business segment specifically includes copyright operation, online game research and development (R&D) and operation, etc. The R&D and operation of online games are mainly mobile online games. The copyright operation refers to the development of IP copyrights such as best-selling literary works, film and television copyrights or animation copyrights into games, animation, TV dramas, film and television products. The Clothing Business segment is mainly engaged in the sales of finished clothing.