Kahoot ASA
OSE:KAHOT

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Kahoot ASA
OSE:KAHOT
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Price: 34.67 NOK Market Closed
Market Cap: kr17.1B

P/S

11.4
Current
11%
More Expensive
vs 3-y average of 10.2

Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.

P/S
11.4
=
Market Cap
kr17.1B
/
Revenue
$157.3m

Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.

P/S
11.4
=
Market Cap
kr17.1B
/
Revenue
$157.3m

Valuation Scenarios

Kahoot ASA is trading above its 3-year average

If P/S returns to its 3-Year Average (10.2), the stock would be worth kr31.25 (10% downside from current price).

Statistics
Positive Scenarios
0/4
Maximum Downside
-82%
Maximum Upside
No Upside Scenarios
Average Downside
29%
Scenario P/S Value Implied Price Upside/Downside
Current Multiple 11.4 kr34.67
0%
3-Year Average 10.2 kr31.25
-10%
5-Year Average 10.4 kr31.79
-8%
Industry Average 9.4 kr28.62
-17%
Country Average 2.1 kr6.37
-82%

Forward P/S
Today’s price vs future revenue

Today's Market Cap Revenue Forward P/S
kr17.1B
/
Jul 2023
$157.3m
=
11.4
Current
kr17.1B
/
Dec 2023
$173.4m
=
98.6
Forward
kr17.1B
/
Dec 2024
$206.5m
=
82.8
Forward
kr17.1B
/
Dec 2025
$246.6m
=
69.3
Forward

Forward P/S shows whether today’s P/S still looks high or low once future revenue are taken into account.

Peer Comparison

All Multiples
P/S
P/E
All Countries
Close
Market Cap P/S P/E
NO
Kahoot ASA
OSE:KAHOT
17.1B NOK 11.4 302.8
CN
NetEase Inc
NASDAQ:NTES
75.7B USD 4.6 15.4
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 8.5 34.2
JP
Nintendo Co Ltd
TSE:7974
8.8T JPY 4.2 22.1
US
Electronic Arts Inc
NASDAQ:EA
50.6B USD 6.9 74.3
SG
Sea Ltd
NYSE:SE
46.4B USD 2.1 29.9
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
39.6B USD 6.1 -10.1
US
Roblox Corp
NYSE:RBLX
39.1B USD 6.6 -30.2
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
118.9B CNY 3.5 31.6
JP
Konami Holdings Corp
TSE:9766
2.6T JPY 5.5 29.9
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 4.3 22.3
P/E Multiple
Earnings Growth PEG
NO
Kahoot ASA
OSE:KAHOT
Average P/E: 62.5
302.8
181%
1.7
CN
NetEase Inc
NASDAQ:NTES
15.4
14%
1.1
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
JP
Nintendo Co Ltd
TSE:7974
22.1
26%
0.8
US
Electronic Arts Inc
NASDAQ:EA
74.3
32%
2.3
SG
Sea Ltd
NYSE:SE
29.9
27%
1.1
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -10.1 N/A N/A
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -30.2 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
31.6
104%
0.3
JP
Konami Holdings Corp
TSE:9766
29.9
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.3
18%
1.2

Market Distribution

Higher than 89% of companies in Norway
Percentile
89th
Based on 676 companies
89th percentile
11.4
Low
0.1 — 1.1
Typical Range
1.1 — 4
High
4 —
Distribution Statistics
Norway
Min 0.1
30th Percentile 1.1
Median 2.1
70th Percentile 4
Max 77 165

Kahoot ASA
Glance View

Market Cap
17.1B NOK
Industry
Media

Kahoot ASA, established in 2012, has rapidly evolved from a simple educational game platform into a dynamic edtech powerhouse, captivating classrooms and businesses worldwide. Born out of a collaboration between Norwegian entrepreneurs and academics, Kahoot was initially designed to transform learning into an engaging and interactive experience. The company has harnessed the allure of gamified learning by allowing users to create, share, and host quizzes in real-time. This compelling approach not only caters to educators seeking to invigorate classrooms but also to corporations aiming to boost training and engagement. The platform’s accessibility through various devices and ease of use has been instrumental in its burgeoning popularity, broadening its reach across educational institutions and corporate sectors alike. Kahoot's monetization strategy is as ingenious as its concept. Primarily generating revenue through subscriptions, Kahoot offers tiered pricing plans that unlock advanced features for educational institutions and businesses. These plans offer benefits such as enhanced customization, detailed analytics, and additional security options to suit various needs. For instance, institutions can implement more sophisticated quizzes and access insights into learner performance, while enterprises deploy Kahoot to facilitate employee training and foster team-building activities. Additionally, the company has ventured into partnerships and acquisitions, expanding its product portfolio to include language learning and other specialized educational tools. This strategic diversification underscores Kahoot's commitment to sustaining growth and adapting to the evolving demands of the digital education landscape.

KAHOT Intrinsic Value
Not Available
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