Kahoot ASA
OSE:KAHOT

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Kahoot ASA
OSE:KAHOT
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Price: 34.67 NOK Market Closed
Market Cap: kr17.1B

EV/EBIT

-333.1
Current
12%
More Expensive
vs 3-y average of -298.4

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
-333.1
=
Enterprise Value
kr16.2B
/
EBIT
$-5.1m

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
-333.1
=
Enterprise Value
kr16.2B
/
EBIT
$-5.1m

Valuation Scenarios

Kahoot ASA is trading above its industry average

If EV/EBIT returns to its Industry Average (79.6), the stock would be worth kr-8.28 (124% downside from current price).

Statistics
Positive Scenarios
0/2
Maximum Downside
-124%
Maximum Upside
No Upside Scenarios
Average Downside
114%
Scenario EV/EBIT Value Implied Price Upside/Downside
Current Multiple -333.1 kr34.67
0%
Industry Average 79.6 kr-8.28
-124%
Country Average 13.4 kr-1.4
-104%

Forward EV/EBIT
Today’s price vs future ebit

Today's Enterprise Value EBIT Forward EV/EBIT
kr16.2B
/
Jul 2023
$-5.1m
=
-333.1
Current
kr16.2B
/
Dec 2023
$17m
=
956
Forward
kr16.2B
/
Dec 2024
$42.7m
=
379.6
Forward
kr16.2B
/
Dec 2025
$67.8m
=
239.3
Forward

Forward EV/EBIT shows whether today’s EV/EBIT still looks high or low once future ebit are taken into account.

Peer Comparison

All Multiples
EV/EBIT
P/E
All Countries
Close
Market Cap EV/EBIT P/E
NO
Kahoot ASA
OSE:KAHOT
17.1B NOK -333.1 302.8
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 28.9 34.2
CN
NetEase Inc
NASDAQ:NTES
71.3B USD 9.2 14.4
JP
Nintendo Co Ltd
TSE:7974
9.3T JPY 20.8 23.1
US
Electronic Arts Inc
NASDAQ:EA
50.7B USD 49.6 74.5
SG
Sea Ltd
NYSE:SE
46.7B USD 19.1 29.6
US
Roblox Corp
NYSE:RBLX
39.7B USD -30.9 -37.3
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
39B USD -133.6 -9.8
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
122.9B CNY 19.9 32.6
JP
Konami Holdings Corp
TSE:9766
2.7T JPY 20.9 31.4
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 10.4 22.8
EV/EBIT Multiple
EBIT Growth EV/EBIT to Growth
NO
Kahoot ASA
OSE:KAHOT
Average EV/EBIT: 22.4
Negative Multiple: -333.1
N/A N/A
US
A
Activision Blizzard Inc
LSE:0H8X
28.9
36%
0.8
CN
NetEase Inc
NASDAQ:NTES
9.2
11%
0.8
JP
Nintendo Co Ltd
TSE:7974
20.8
N/A N/A
US
Electronic Arts Inc
NASDAQ:EA
49.6
26%
1.9
SG
Sea Ltd
NYSE:SE
19.1
39%
0.5
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -30.9 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -133.6 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
19.9
56%
0.4
JP
Konami Holdings Corp
TSE:9766
20.9
N/A N/A
JP
N
Nexon Co Ltd
TSE:3659
10.4
N/A N/A
P/E Multiple
Earnings Growth PEG
NO
Kahoot ASA
OSE:KAHOT
Average P/E: 62.8
302.8
181%
1.7
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.4
14%
1
JP
Nintendo Co Ltd
TSE:7974
23.1
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.5
32%
2.3
SG
Sea Ltd
NYSE:SE
29.6
27%
1.1
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -37.3 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -9.8 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
32.6
104%
0.3
JP
Konami Holdings Corp
TSE:9766
31.4
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.8
18%
1.3

Market Distribution

Lower than 100% of companies in Norway
Percentile
0th
Based on 487 companies
0th percentile
-333.1
Low
0.2 — 3.6
Typical Range
3.6 — 22.2
High
22.2 —
Distribution Statistics
Norway
Min 0.2
30th Percentile 3.6
Median 13.4
70th Percentile 22.2
Max 40 612.5

Kahoot ASA
Glance View

Market Cap
17.1B NOK
Industry
Media

Kahoot ASA, established in 2012, has rapidly evolved from a simple educational game platform into a dynamic edtech powerhouse, captivating classrooms and businesses worldwide. Born out of a collaboration between Norwegian entrepreneurs and academics, Kahoot was initially designed to transform learning into an engaging and interactive experience. The company has harnessed the allure of gamified learning by allowing users to create, share, and host quizzes in real-time. This compelling approach not only caters to educators seeking to invigorate classrooms but also to corporations aiming to boost training and engagement. The platform’s accessibility through various devices and ease of use has been instrumental in its burgeoning popularity, broadening its reach across educational institutions and corporate sectors alike. Kahoot's monetization strategy is as ingenious as its concept. Primarily generating revenue through subscriptions, Kahoot offers tiered pricing plans that unlock advanced features for educational institutions and businesses. These plans offer benefits such as enhanced customization, detailed analytics, and additional security options to suit various needs. For instance, institutions can implement more sophisticated quizzes and access insights into learner performance, while enterprises deploy Kahoot to facilitate employee training and foster team-building activities. Additionally, the company has ventured into partnerships and acquisitions, expanding its product portfolio to include language learning and other specialized educational tools. This strategic diversification underscores Kahoot's commitment to sustaining growth and adapting to the evolving demands of the digital education landscape.

KAHOT Intrinsic Value
Not Available
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