Kingnet Network Co Ltd
SZSE:002517

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Kingnet Network Co Ltd
SZSE:002517
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Price: 17.04 CNY -1.9% Market Closed
Market Cap: ¥36.4B

EV/EBIT

16.9
Current
3%
Cheaper
vs 3-y average of 17.4

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
16.9
=
Enterprise Value
¥35.7B
/
EBIT
¥1.9B

Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBIT
16.9
=
Enterprise Value
¥35.7B
/
EBIT
¥1.9B

Valuation Scenarios

Kingnet Network Co Ltd is trading below its 3-year average

If EV/EBIT returns to its 3-Year Average (17.4), the stock would be worth ¥17.54 (3% upside from current price).

Statistics
Positive Scenarios
3/4
Maximum Downside
-7%
Maximum Upside
+145%
Average Upside
53%
Scenario EV/EBIT Value Implied Price Upside/Downside
Current Multiple 16.9 ¥17.04
0%
3-Year Average 17.4 ¥17.54
+3%
5-Year Average 15.8 ¥15.91
-7%
Industry Average 41.4 ¥41.72
+145%
Country Average 28.9 ¥29.14
+71%

Forward EV/EBIT
Today’s price vs future ebit

Today's Enterprise Value EBIT Forward EV/EBIT
¥35.7B
/
Oct 2025
¥1.9B
=
16.9
Current
¥35.7B
/
Dec 2025
¥2.2B
=
16.2
Forward
¥35.7B
/
Dec 2026
¥2.9B
=
12.4
Forward
¥35.7B
/
Dec 2027
¥3.2B
=
11.3
Forward

Forward EV/EBIT shows whether today’s EV/EBIT still looks high or low once future ebit are taken into account.

Peer Comparison

All Multiples
EV/EBIT
P/E
All Countries
Close
Market Cap EV/EBIT P/E
CN
Kingnet Network Co Ltd
SZSE:002517
36.4B CNY 16.9 18.8
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 28.9 34.2
CN
NetEase Inc
NASDAQ:NTES
71.3B USD 9.3 14.4
JP
Nintendo Co Ltd
TSE:7974
9.2T JPY 20.6 22.9
US
Electronic Arts Inc
NASDAQ:EA
50.7B USD 49.6 74.5
SG
Sea Ltd
NYSE:SE
46.7B USD 19.3 29.8
US
Roblox Corp
NYSE:RBLX
39.7B USD -31.6 -38.1
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
39B USD -136.5 -10.1
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
121.6B CNY 19.7 32.3
JP
Konami Holdings Corp
TSE:9766
2.7T JPY 20.8 31.2
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 10.2 22.7
EV/EBIT Multiple
EBIT Growth EV/EBIT to Growth
CN
Kingnet Network Co Ltd
SZSE:002517
Average EV/EBIT: 21.7
16.9
24%
0.7
US
A
Activision Blizzard Inc
LSE:0H8X
28.9
36%
0.8
CN
NetEase Inc
NASDAQ:NTES
9.3
11%
0.8
JP
Nintendo Co Ltd
TSE:7974
20.6
N/A N/A
US
Electronic Arts Inc
NASDAQ:EA
49.6
26%
1.9
SG
Sea Ltd
NYSE:SE
19.3
39%
0.5
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -31.6 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -136.5 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
19.7
56%
0.4
JP
Konami Holdings Corp
TSE:9766
20.8
N/A N/A
JP
N
Nexon Co Ltd
TSE:3659
10.2
N/A N/A
P/E Multiple
Earnings Growth PEG
CN
Kingnet Network Co Ltd
SZSE:002517
Average P/E: 31.2
18.8
22%
0.9
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.4
14%
1
JP
Nintendo Co Ltd
TSE:7974
22.9
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.5
32%
2.3
SG
Sea Ltd
NYSE:SE
29.8
27%
1.1
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -38.1 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -10.1 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
32.3
104%
0.3
JP
Konami Holdings Corp
TSE:9766
31.2
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.7
18%
1.3

Market Distribution

In line with most companies in China
Percentile
31th
Based on 5 337 companies
31th percentile
16.9
Low
0 — 16.6
Typical Range
16.6 — 52.9
High
52.9 —
Distribution Statistics
China
Min 0
30th Percentile 16.6
Median 28.9
70th Percentile 52.9
Max 49 021

Kingnet Network Co Ltd
Glance View

Market Cap
36.4B CNY
Industry
Media

In the bustling digital landscape of China, Kingnet Network Co Ltd has emerged as a formidable player, integrating itself into the daily routines of millions of users. Founded in 2008, the company has carved a niche in the online gaming industry, both in browser-based games and mobile applications. Known for popular titles like “King of Avalon” and “War and Magic,” Kingnet leverages its keen understanding of gamer preferences and innovative storytelling to create engaging and addictive content. This arsenal of interactive digital experiences is supported by their advanced development and distribution strategies, which blend creativity with data-driven insights, ensuring they consistently captivate a vast and diverse audience. Revenue streams for Kingnet Network are predominantly driven by in-game purchases and advertising spaces within their platforms. As gamers progress through the exhilarating levels of their favorite titles, many opt to purchase virtual items, advanced features, and exclusive content to enhance their experience, turning engagement into a profitable venture. Additionally, partnerships with advertisers allow Kingnet to strategically place ads within its platforms, aligning with user interests to optimize visibility and engagement. This dual-pronged approach capitalizes on both content and commerce, ensuring that Kingnet not only entertains but also remains financially robust in the ever-evolving world of digital entertainment.

Intrinsic Value
23.75 CNY
Undervaluation 28%
Intrinsic Value
Price ¥17.04
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