Giant Network Group Co Ltd
SZSE:002558
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P/OCF
Price to Operating Cash Flow (P/OCF) ratio compares a company`s market value to the cash it generates from its core operations.
Price to Operating Cash Flow (P/OCF) ratio compares a company`s market value to the cash it generates from its core operations.
Valuation Scenarios
If P/OCF returns to its 3-Year Average (27.4), the stock would be worth ¥30.46 (7% downside from current price).
| Scenario | P/OCF Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 29.5 | ¥32.82 |
0%
|
| 3-Year Average | 27.4 | ¥30.46 |
-7%
|
| 5-Year Average | 28.1 | ¥31.24 |
-5%
|
| Industry Average | 17.4 | ¥19.32 |
-41%
|
| Country Average | 18.3 | ¥20.29 |
-38%
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Forward P/OCF
Today’s price vs future operating cash flow
Peer Comparison
| Market Cap | P/OCF | P/E | ||||
|---|---|---|---|---|---|---|
| CN |
|
Giant Network Group Co Ltd
SZSE:002558
|
63.5B CNY | 29.5 | 35.9 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
75.7B USD | 10.2 | 15.3 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 29.1 | 34.2 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
8.8T JPY | 54.6 | 22.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.6B USD | 20.1 | 74.4 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.4B USD | 9.2 | 29.4 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39.6B USD | 59.2 | -10 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.1B USD | 21.8 | -36.8 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
118.9B CNY | 15.1 | 31.6 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.6T JPY | 21.1 | 29.9 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 12 | 22.3 |
Market Distribution
| Min | 0.2 |
| 30th Percentile | 9.8 |
| Median | 18.3 |
| 70th Percentile | 36.5 |
| Max | 266 666.7 |
Other Multiples
Giant Network Group Co Ltd
Glance View
Giant Network Group Co., Ltd., a prominent player in the sprawling landscape of China's gaming industry, has successfully carved a niche for itself by creating and operating online games that capture the imagination of millions. Established in 2004, the company rose to fame with its breakthrough hit, "Zhengtu Online," a massively multiplayer online game that quickly became a cultural phenomenon in China. This success set the stage for Giant Network's growth as it capitalized on the burgeoning interest in online gaming and leveraged robust technological frameworks to maintain and expand its user base. By focusing on a blend of narrative-driven content and immersive gaming experiences, Giant Network has managed to keep players engaged, fostering a loyal community that regularly contributes to the company's revenue stream. At the core of Giant Network Group's business model is its ability to monetize user engagement effectively. Through a mix of premium in-game purchases, subscription models, and microtransactions, the company has developed a steady income flow that is both diversified and scalable. This monetization strategy is enhanced by tapping into strategic partnerships and acquisitions which enrich their gaming portfolio and extend their reach into new markets. Furthermore, Giant Network has embraced mobile gaming trends, ensuring adaptability in a rapidly evolving digital landscape. By continuously refining gameplay mechanics and integrating cutting-edge technology, they maintain relevance in a competitive market, positioning themselves as a formidable force that shapes the future of digital entertainment in China and beyond.