Giant Network Group Co Ltd
SZSE:002558
Decide at what price you'd be comfortable buying and we'll help you stay ready.
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P/S
Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.
Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.
Valuation Scenarios
If P/S returns to its 3-Year Average (9.5), the stock would be worth ¥20.06 (39% downside from current price).
| Scenario | P/S Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 15.6 | ¥32.82 |
0%
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| 3-Year Average | 9.5 | ¥20.06 |
-39%
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| 5-Year Average | 9.2 | ¥19.27 |
-41%
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| Industry Average | 3.8 | ¥8.06 |
-75%
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| Country Average | 2.8 | ¥5.82 |
-82%
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Forward P/S
Today’s price vs future revenue
| Today's Market Cap | Revenue | Forward P/S | ||
|---|---|---|---|---|
|
¥64.2B
|
/ |
Oct 2025
¥4.1B
|
= |
|
|
¥64.2B
|
/ |
Dec 2025
¥5.2B
|
= |
|
|
¥64.2B
|
/ |
Dec 2026
¥8.3B
|
= |
|
|
¥64.2B
|
/ |
Dec 2027
¥9.3B
|
= |
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Forward P/S shows whether today’s P/S still looks high or low once future revenue are taken into account.
Peer Comparison
| Market Cap | P/S | P/E | ||||
|---|---|---|---|---|---|---|
| CN |
|
Giant Network Group Co Ltd
SZSE:002558
|
63.5B CNY | 15.6 | 35.9 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
76B USD | 4.6 | 15.4 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 8.5 | 34.2 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
8.8T JPY | 4.2 | 22.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.5B USD | 6.9 | 74.3 | |
| SG |
|
Sea Ltd
NYSE:SE
|
52.7B USD | 2.1 | 29.8 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40B USD | 6.1 | -10.1 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
32B USD | 6.5 | -30 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
118B CNY | 2.9 | 18.8 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.6T JPY | 5.5 | 29.9 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 4.3 | 22.3 |
Market Distribution
| Min | 0 |
| 30th Percentile | 1.5 |
| Median | 2.8 |
| 70th Percentile | 5.4 |
| Max | 5 034 353.9 |
Other Multiples
Giant Network Group Co Ltd
Glance View
Giant Network Group Co., Ltd., a prominent player in the sprawling landscape of China's gaming industry, has successfully carved a niche for itself by creating and operating online games that capture the imagination of millions. Established in 2004, the company rose to fame with its breakthrough hit, "Zhengtu Online," a massively multiplayer online game that quickly became a cultural phenomenon in China. This success set the stage for Giant Network's growth as it capitalized on the burgeoning interest in online gaming and leveraged robust technological frameworks to maintain and expand its user base. By focusing on a blend of narrative-driven content and immersive gaming experiences, Giant Network has managed to keep players engaged, fostering a loyal community that regularly contributes to the company's revenue stream. At the core of Giant Network Group's business model is its ability to monetize user engagement effectively. Through a mix of premium in-game purchases, subscription models, and microtransactions, the company has developed a steady income flow that is both diversified and scalable. This monetization strategy is enhanced by tapping into strategic partnerships and acquisitions which enrich their gaming portfolio and extend their reach into new markets. Furthermore, Giant Network has embraced mobile gaming trends, ensuring adaptability in a rapidly evolving digital landscape. By continuously refining gameplay mechanics and integrating cutting-edge technology, they maintain relevance in a competitive market, positioning themselves as a formidable force that shapes the future of digital entertainment in China and beyond.