Take-Two Interactive Software Inc
NASDAQ:TTWO
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P/B
Price to Book (P/B) ratio compares a company`s market value to its book value. It shows how much investors are paying for each dollar of net assets on the balance sheet.
Price to Book (P/B) ratio compares a company`s market value to its book value. It shows how much investors are paying for each dollar of net assets on the balance sheet.
Valuation Scenarios
If P/B returns to its 3-Year Average (4.7), the stock would be worth $89.25 (58% downside from current price).
| Scenario | P/B Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 11.3 | $213.01 |
0%
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| 3-Year Average | 4.7 | $89.25 |
-58%
|
| 5-Year Average | 5 | $93.61 |
-56%
|
| Industry Average | 2.3 | $43.92 |
-79%
|
| Country Average | 2.5 | $47.47 |
-78%
|
Forward P/B
Today’s price vs future total equity
Peer Comparison
| Market Cap | P/B | P/E | ||||
|---|---|---|---|---|---|---|
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39.4B USD | 11.3 | -9.9 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 3.6 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
72B USD | 3.1 | 14.6 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.2T JPY | 3.1 | 23 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.6B USD | 8.2 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.9B USD | 3.7 | 29.7 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.7B USD | 100.8 | -37.3 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
128.1B CNY | 4.4 | 34 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 5 | 31.2 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 2 | 23 | |
| JP |
K
|
Konami Group Corp
XMUN:KOA
|
9.1B EUR | 3.1 | 19.3 |
Market Distribution
| Min | 0 |
| 30th Percentile | 1.5 |
| Median | 2.5 |
| 70th Percentile | 4.8 |
| Max | 147 580.5 |
Other Multiples
Take-Two Interactive Software Inc
Glance View
Take-Two Interactive Software Inc., a titan in the gaming industry, has etched its place as a powerhouse by creating some of the most iconic video game franchises over the years. Founded in 1993 and headquartered in New York City, Take-Two operates through two major publishing labels: Rockstar Games and 2K. These labels catapulted the company to fame with franchises like Grand Theft Auto and NBA 2K, which have become cultural phenomena in their own rights. Both franchises exemplify Take-Two's strategic prowess in blending storytelling with interactive entertainment, appealing to a broad audience across different age groups. The company thrives on its ability to consistently deliver immersive experiences, filled with rich narratives and open-world environments that captivate the imaginations of millions globally. At the heart of Take-Two's business model is its razor-sharp focus on harnessing the potential of digital distribution and microtransactions. While the initial sales of its popular titles provide a substantial revenue stream, the company skillfully extends the longevity and profitability of its games through downloadable content (DLC) and in-game purchases. For instance, Grand Theft Auto V, released in 2013, continues to generate significant revenue and maintain player engagement through its online multiplayer component, Grand Theft Auto Online. This strategy ensures a steady flow of income even years after a game's initial release. Additionally, Take-Two's emphasis on recurrent consumer spending, bolstered by its premium pricing strategy and expansion into mobile gaming, ensures that it remains at the forefront of the industry, constantly adapting and capitalizing on the ever-evolving digital landscape.