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Take-Two Interactive Software Inc
NASDAQ:TTWO

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Take-Two Interactive Software Inc
NASDAQ:TTWO
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Price: 216.03 USD 1.06% Market Closed
Market Cap: $40B

P/FCFE

-356.4
Current
582%
More Expensive
vs 3-y average of -52.3

Price to Free Cash Flow to Equity (P/FCFE) ratio compares a company`s market value to the free cash flow available to its shareholders. It`s similar to the P/OCF ratio but more precise, since it accounts for capital expenditures deducted from operating cash flow.

P/FCFE
-356.4
=
Market Cap
$37.1B
/
Free Cash Flow to Equity
$-112.2m

Price to Free Cash Flow to Equity (P/FCFE) ratio compares a company`s market value to the free cash flow available to its shareholders. It`s similar to the P/OCF ratio but more precise, since it accounts for capital expenditures deducted from operating cash flow.

P/FCFE
-356.4
=
Market Cap
$37.1B
/
Free Cash Flow to Equity
$-112.2m

Valuation Scenarios

Take-Two Interactive Software Inc is trading above its 5-year average

If P/FCFE returns to its 5-Year Average (9.5), the stock would be worth $-5.75 (103% downside from current price).

Statistics
Positive Scenarios
0/3
Maximum Downside
-108%
Maximum Upside
No Upside Scenarios
Average Downside
106%
Scenario P/FCFE Value Implied Price Upside/Downside
Current Multiple -356.4 $216.03
0%
5-Year Average 9.5 $-5.75
-103%
Industry Average 28.5 $-17.25
-108%
Country Average 21.9 $-13.25
-106%

Forward P/FCFE
Today’s price vs future free cash flow to equity

Not enough data available to calculate forward P/FCFE

Peer Comparison

All Multiples
P/FCFE
P/E
All Countries
Close
Market Cap P/FCFE P/E
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
40B USD -356.4 -10.1
CN
NetEase Inc
NASDAQ:NTES
76B USD 12.2 15.4
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 30.3 34.2
JP
Nintendo Co Ltd
TSE:7974
8.8T JPY 66.4 22.1
US
Electronic Arts Inc
NASDAQ:EA
50.5B USD 22.3 74.3
SG
Sea Ltd
NYSE:SE
52.7B USD 9.9 29.8
US
Roblox Corp
NYSE:RBLX
32B USD 24.3 -30
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
118B CNY 15.9 18.8
JP
Konami Holdings Corp
TSE:9766
2.6T JPY 106 29.9
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 13.2 22.3
JP
Konami Group Corp
XMUN:KOA
8.7B EUR 65.5 18.5
P/E Multiple
Earnings Growth PEG
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Average P/E: 29.5
Negative Multiple: -10.1
N/A N/A
CN
NetEase Inc
NASDAQ:NTES
15.4
14%
1.1
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
JP
Nintendo Co Ltd
TSE:7974
22.1
26%
0.8
US
Electronic Arts Inc
NASDAQ:EA
74.3
32%
2.3
SG
Sea Ltd
NYSE:SE
29.8
23%
1.3
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -30 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
18.8
N/A N/A
JP
Konami Holdings Corp
TSE:9766
29.9
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.3
18%
1.2
JP
K
Konami Group Corp
XMUN:KOA
18.5
22%
0.8

Market Distribution

Lower than 100% of companies in the United States of America
Percentile
0th
Based on 7 576 companies
0th percentile
-356.4
Low
0 — 13.1
Typical Range
13.1 — 36.5
High
36.5 —
Distribution Statistics
the United States of America
Min 0
30th Percentile 13.1
Median 21.9
70th Percentile 36.5
Max 3 188 432.5

Take-Two Interactive Software Inc
Glance View

Take-Two Interactive Software Inc., a titan in the gaming industry, has etched its place as a powerhouse by creating some of the most iconic video game franchises over the years. Founded in 1993 and headquartered in New York City, Take-Two operates through two major publishing labels: Rockstar Games and 2K. These labels catapulted the company to fame with franchises like Grand Theft Auto and NBA 2K, which have become cultural phenomena in their own rights. Both franchises exemplify Take-Two's strategic prowess in blending storytelling with interactive entertainment, appealing to a broad audience across different age groups. The company thrives on its ability to consistently deliver immersive experiences, filled with rich narratives and open-world environments that captivate the imaginations of millions globally. At the heart of Take-Two's business model is its razor-sharp focus on harnessing the potential of digital distribution and microtransactions. While the initial sales of its popular titles provide a substantial revenue stream, the company skillfully extends the longevity and profitability of its games through downloadable content (DLC) and in-game purchases. For instance, Grand Theft Auto V, released in 2013, continues to generate significant revenue and maintain player engagement through its online multiplayer component, Grand Theft Auto Online. This strategy ensures a steady flow of income even years after a game's initial release. Additionally, Take-Two's emphasis on recurrent consumer spending, bolstered by its premium pricing strategy and expansion into mobile gaming, ensures that it remains at the forefront of the industry, constantly adapting and capitalizing on the ever-evolving digital landscape.

TTWO Intrinsic Value
184.38 USD
Overvaluation 15%
Intrinsic Value
Price $216.03
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