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Capcom Co Ltd
TSE:9697

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Capcom Co Ltd
TSE:9697
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Price: 3 478 JPY -0.6% Market Closed
Market Cap: ¥1.5T

EV/EBITDA

14.3
Current
18%
Cheaper
vs 3-y average of 17.4

Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBITDA
14.3
=
Enterprise Value
¥1.2T
/
EBITDA
¥94.2B

Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBITDA
14.3
=
Enterprise Value
¥1.2T
/
EBITDA
¥94.2B

Valuation Scenarios

Capcom Co Ltd is trading below its 3-year average

If EV/EBITDA returns to its 3-Year Average (17.4), the stock would be worth ¥4 247.57 (22% upside from current price).

Statistics
Positive Scenarios
1/4
Maximum Downside
-39%
Maximum Upside
+22%
Average Downside
12%
Scenario EV/EBITDA Value Implied Price Upside/Downside
Current Multiple 14.3 ¥3 478
0%
3-Year Average 17.4 ¥4 247.57
+22%
5-Year Average 13.3 ¥3 233.19
-7%
Industry Average 10.8 ¥2 631.26
-24%
Country Average 8.7 ¥2 113.36
-39%

Forward EV/EBITDA
Today’s price vs future ebitda

Today's Enterprise Value EBITDA Forward EV/EBITDA
¥1.2T
/
Jan 2026
¥94.2B
=
14.3
Current
¥1.2T
/
Mar 2026
¥83B
=
15
Forward
¥1.2T
/
Mar 2027
¥93.6B
=
13.3
Forward
¥1.2T
/
Mar 2028
¥105.5B
=
11.8
Forward

Forward EV/EBITDA shows whether today’s EV/EBITDA still looks high or low once future ebitda are taken into account.

Peer Comparison

All Multiples
EV/EBITDA
P/E
All Countries
Close
Market Cap EV/EBITDA P/E
JP
Capcom Co Ltd
TSE:9697
1.5T JPY 14.3 22.6
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 24.6 34.2
CN
NetEase Inc
NASDAQ:NTES
70.6B USD 8.7 14.4
JP
Nintendo Co Ltd
TSE:7974
9.6T JPY 20.7 23.9
US
Electronic Arts Inc
NASDAQ:EA
50.6B USD 37.5 74.5
SG
Sea Ltd
NYSE:SE
45.5B USD 15.6 28.9
US
Roblox Corp
NYSE:RBLX
39.3B USD -37.4 -36.9
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
38.9B USD 40 -9.8
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
122.9B CNY 19.9 32.6
JP
Konami Holdings Corp
TSE:9766
2.7T JPY 16.7 31.8
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 9.8 23.3
EV/EBITDA Multiple
EBITDA Growth EV/EBITDA to Growth
JP
Capcom Co Ltd
TSE:9697
Average EV/EBITDA: 20.8
14.3
14%
1
US
A
Activision Blizzard Inc
LSE:0H8X
24.6
30%
0.8
CN
NetEase Inc
NASDAQ:NTES
8.7
12%
0.7
JP
Nintendo Co Ltd
TSE:7974
20.7
33%
0.6
US
Electronic Arts Inc
NASDAQ:EA
37.5
20%
1.9
SG
Sea Ltd
NYSE:SE
15.6
38%
0.4
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -37.4 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
40
58%
0.7
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
19.9
61%
0.3
JP
Konami Holdings Corp
TSE:9766
16.7
15%
1.1
JP
N
Nexon Co Ltd
TSE:3659
9.8
16%
0.6
P/E Multiple
Earnings Growth PEG
JP
Capcom Co Ltd
TSE:9697
Average P/E: 31.8
22.6
13%
1.7
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.4
14%
1
JP
Nintendo Co Ltd
TSE:7974
23.9
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.5
32%
2.3
SG
Sea Ltd
NYSE:SE
28.9
27%
1.1
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -36.9 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -9.8 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
32.6
104%
0.3
JP
Konami Holdings Corp
TSE:9766
31.8
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
23.3
18%
1.3

Market Distribution

Higher than 76% of companies in Japan
Percentile
76th
Based on 5 051 companies
76th percentile
14.3
Low
0.1 — 6.7
Typical Range
6.7 — 12.2
High
12.2 —
Distribution Statistics
Japan
Min 0.1
30th Percentile 6.7
Median 8.7
70th Percentile 12.2
Max 214 699 781.2

Capcom Co Ltd
Glance View

Capcom Co., Ltd., founded in 1979, is a powerhouse in the world of video game development and publishing, renowned for iconic franchises like "Resident Evil" and "Street Fighter." The company's journey began with arcade gaming, a sector that laid the foundation for its formidable legacy. Over the years, Capcom has deftly evolved, shifting its focus towards home console gaming, with strategic entries into mobile and digital distribution markets. By harnessing the power of its strong intellectual properties, the company creates compelling gaming experiences that capture a diverse audience across the globe. Capcom's success lies in its ability to innovate while preserving the essence of its beloved franchises, creating a synergy between nostalgia and modern gaming trends. Revenue at Capcom predominantly stems from the sales of video games, which include physical copies as well as digital downloads, with an increasing emphasis on the latter. The company leverages its rich library of franchises to engage in various licensing agreements, extending characters and stories into media realms such as movies, television, and merchandise. This multifaceted approach ensures Capcom's characters remain cultural landmarks, continuously generating income. Moreover, Capcom capitalizes on the burgeoning eSports arena, where games like "Street Fighter" have become staples, tapping into sponsorships and tournament-hosting revenues. Through these diverse streams, Capcom not only remains financially robust but also deeply embedded in the fabric of pop culture worldwide.

Intrinsic Value
2 608.68 JPY
Overvaluation 25%
Intrinsic Value
Price ¥3 478
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