Capcom Co Ltd
TSE:9697
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EV/EBITDA
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBITDA returns to its 3-Year Average (17.4), the stock would be worth ¥4 247.57 (22% upside from current price).
| Scenario | EV/EBITDA Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 14.3 | ¥3 478 |
0%
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| 3-Year Average | 17.4 | ¥4 247.57 |
+22%
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| 5-Year Average | 13.3 | ¥3 233.19 |
-7%
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| Industry Average | 10.8 | ¥2 631.26 |
-24%
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| Country Average | 8.7 | ¥2 113.36 |
-39%
|
Forward EV/EBITDA
Today’s price vs future ebitda
| Today's Enterprise Value | EBITDA | Forward EV/EBITDA | ||
|---|---|---|---|---|
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¥1.2T
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/ |
Jan 2026
¥94.2B
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= |
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¥1.2T
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/ |
Mar 2026
¥83B
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= |
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¥1.2T
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/ |
Mar 2027
¥93.6B
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= |
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¥1.2T
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/ |
Mar 2028
¥105.5B
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= |
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Forward EV/EBITDA shows whether today’s EV/EBITDA still looks high or low once future ebitda are taken into account.
Peer Comparison
| Market Cap | EV/EBITDA | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
|
Capcom Co Ltd
TSE:9697
|
1.5T JPY | 14.3 | 22.6 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 24.6 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
70.6B USD | 8.7 | 14.4 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.6T JPY | 20.7 | 23.9 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.6B USD | 37.5 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
45.5B USD | 15.6 | 28.9 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.3B USD | -37.4 | -36.9 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
38.9B USD | 40 | -9.8 | |
| CN |
Z
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Zhejiang Century Huatong Group Co Ltd
SZSE:002602
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122.9B CNY | 19.9 | 32.6 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 16.7 | 31.8 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 9.8 | 23.3 |
Market Distribution
| Min | 0.1 |
| 30th Percentile | 6.7 |
| Median | 8.7 |
| 70th Percentile | 12.2 |
| Max | 214 699 781.2 |
Other Multiples
Capcom Co Ltd
Glance View
Capcom Co., Ltd., founded in 1979, is a powerhouse in the world of video game development and publishing, renowned for iconic franchises like "Resident Evil" and "Street Fighter." The company's journey began with arcade gaming, a sector that laid the foundation for its formidable legacy. Over the years, Capcom has deftly evolved, shifting its focus towards home console gaming, with strategic entries into mobile and digital distribution markets. By harnessing the power of its strong intellectual properties, the company creates compelling gaming experiences that capture a diverse audience across the globe. Capcom's success lies in its ability to innovate while preserving the essence of its beloved franchises, creating a synergy between nostalgia and modern gaming trends. Revenue at Capcom predominantly stems from the sales of video games, which include physical copies as well as digital downloads, with an increasing emphasis on the latter. The company leverages its rich library of franchises to engage in various licensing agreements, extending characters and stories into media realms such as movies, television, and merchandise. This multifaceted approach ensures Capcom's characters remain cultural landmarks, continuously generating income. Moreover, Capcom capitalizes on the burgeoning eSports arena, where games like "Street Fighter" have become staples, tapping into sponsorships and tournament-hosting revenues. Through these diverse streams, Capcom not only remains financially robust but also deeply embedded in the fabric of pop culture worldwide.