Capcom Co Ltd
TSE:9697
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EV/IC
Enterprise Value to Invested Capital (EV/IC) ratio compares a company`s total enterprise value to the capital invested in its business. It shows how efficiently the company`s market value reflects the funds used to generate returns.
Enterprise Value to Invested Capital (EV/IC) ratio compares a company`s total enterprise value to the capital invested in its business. It shows how efficiently the company`s market value reflects the funds used to generate returns.
Valuation Scenarios
If EV/IC returns to its 3-Year Average (9.9), the stock would be worth ¥4 465.59 (33% upside from current price).
| Scenario | EV/IC Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 7.4 | ¥3 351 |
0%
|
| 3-Year Average | 9.9 | ¥4 465.59 |
+33%
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| 5-Year Average | 7.6 | ¥3 448.8 |
+3%
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| Industry Average | 2 | ¥914.34 |
-73%
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| Country Average | 1 | ¥435.49 |
-87%
|
Forward EV/IC
Today’s price vs future invested capital
Peer Comparison
| Market Cap | EV/IC | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
|
Capcom Co Ltd
TSE:9697
|
1.4T JPY | 7.4 | 21.8 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
76B USD | 6.2 | 15.4 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 4.3 | 34.2 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
8.8T JPY | 5.2 | 22.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.5B USD | 4.8 | 74.3 | |
| SG |
|
Sea Ltd
NYSE:SE
|
52.7B USD | 2.4 | 29.8 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40B USD | 5.4 | -10.1 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
32B USD | 4.7 | -30 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
118B CNY | 3.4 | 18.8 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.6T JPY | 6.2 | 29.9 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 2.4 | 22.3 |
Market Distribution
| Min | 0 |
| 30th Percentile | 0.7 |
| Median | 1 |
| 70th Percentile | 1.5 |
| Max | 23 050 349 |
Other Multiples
Capcom Co Ltd
Glance View
Capcom Co., Ltd., founded in 1979, is a powerhouse in the world of video game development and publishing, renowned for iconic franchises like "Resident Evil" and "Street Fighter." The company's journey began with arcade gaming, a sector that laid the foundation for its formidable legacy. Over the years, Capcom has deftly evolved, shifting its focus towards home console gaming, with strategic entries into mobile and digital distribution markets. By harnessing the power of its strong intellectual properties, the company creates compelling gaming experiences that capture a diverse audience across the globe. Capcom's success lies in its ability to innovate while preserving the essence of its beloved franchises, creating a synergy between nostalgia and modern gaming trends. Revenue at Capcom predominantly stems from the sales of video games, which include physical copies as well as digital downloads, with an increasing emphasis on the latter. The company leverages its rich library of franchises to engage in various licensing agreements, extending characters and stories into media realms such as movies, television, and merchandise. This multifaceted approach ensures Capcom's characters remain cultural landmarks, continuously generating income. Moreover, Capcom capitalizes on the burgeoning eSports arena, where games like "Street Fighter" have become staples, tapping into sponsorships and tournament-hosting revenues. Through these diverse streams, Capcom not only remains financially robust but also deeply embedded in the fabric of pop culture worldwide.