Konami Holdings Corp
TSE:9766
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EV/EBIT
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBIT (EV/EBIT) ratio compares a company`s total enterprise value to its earnings before interest and taxes. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBIT returns to its 3-Year Average (17.3), the stock would be worth ¥16 478.5 (17% downside from current price).
| Scenario | EV/EBIT Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 20.9 | ¥19 900 |
0%
|
| 3-Year Average | 17.3 | ¥16 478.5 |
-17%
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| 5-Year Average | 14.5 | ¥13 740.67 |
-31%
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| Industry Average | 14.1 | ¥13 418.62 |
-33%
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| Country Average | 13.6 | ¥12 958.02 |
-35%
|
Forward EV/EBIT
Today’s price vs future ebit
Peer Comparison
| Market Cap | EV/EBIT | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 20.9 | 31.4 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 28.9 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
71.3B USD | 9.2 | 14.4 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.3T JPY | 20.8 | 23.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.7B USD | 49.6 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.7B USD | 19.1 | 29.6 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.7B USD | -30.9 | -37.3 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39B USD | -133.6 | -9.8 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
122.9B CNY | 19.9 | 32.6 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 10.4 | 22.8 | |
| JP |
K
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Konami Group Corp
XMUN:KOA
|
9.1B EUR | 12.1 | 19.4 |
Market Distribution
| Min | 0.1 |
| 30th Percentile | 9.8 |
| Median | 13.6 |
| 70th Percentile | 18.1 |
| Max | 414 821 439 |
Other Multiples
Konami Holdings Corp
Glance View
Konami Holdings Corporation, hailing from Japan, has intricately woven itself into the cultural fabric of entertainment and leisure industries worldwide. Founded in 1969 by Kagemasa Kozuki, Konami began its journey in the manufacture of amusement machines and arcade cabinets during the golden era of video games. Over time, it evolved into a diverse entity encompassing video games, gaming and systems, and fitness enterprises. The video game division, often its most dazzling jewel, boasts an impressive portfolio with legendary franchises like "Metal Gear Solid," "Castlevania," and "Silent Hill." Through creative storytelling and innovative gameplay mechanics, Konami has crafted immersive experiences that captivate audiences, making it a formidable player in the highly competitive global gaming market. But Konami is not merely an entertainment virtuoso; it is a maestro in monetizing its different business segments. The company draws substantial revenue from its gaming and systems division, which encompasses the production and leasing of gaming machines for the pachinko and slot machine sectors, a lucrative market in Japan. Fitness is another robust leg of its operations, with Konami Fitness Centers scattered across the nation, contributing steady income and diversifying its revenue streams. As Konami harmonizes its diverse operations, it keenly invests in digital entertainment and emerging technologies, ensuring it remains relevant in the digital age and perpetually on the cultural pulse, engaging audiences at every turn.