Konami Group Corp
XMUN:KOA
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EV/OCF
Enterprise Value to Operating Cash Flow (EV/OCF) ratio compares a company`s total enterprise value to its operating cash flow. It shows how much investors are paying for each dollar of the company`s operating cash flow, including both equity and debt.
Enterprise Value to Operating Cash Flow (EV/OCF) ratio compares a company`s total enterprise value to its operating cash flow. It shows how much investors are paying for each dollar of the company`s operating cash flow, including both equity and debt.
Valuation Scenarios
If EV/OCF returns to its 3-Year Average (9.8), the stock would be worth €88.64 (21% downside from current price).
| Scenario | EV/OCF Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 12.4 | €112.4 |
0%
|
| 3-Year Average | 9.8 | €88.64 |
-21%
|
| 5-Year Average | 7.2 | €65.51 |
-42%
|
| Industry Average | 14 | €126.5 |
+13%
|
| Country Average | 11.4 | €103.12 |
-8%
|
Forward EV/OCF
Today’s price vs future operating cash flow
Peer Comparison
| Market Cap | EV/OCF | P/E | ||||
|---|---|---|---|---|---|---|
| JP |
K
|
Konami Group Corp
XMUN:KOA
|
9.7B EUR | 12.4 | 20.5 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
76.2B USD | 7.3 | 15.5 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 25.4 | 34.2 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
10T JPY | 47.7 | 25 | |
| SG |
|
Sea Ltd
NYSE:SE
|
54.1B USD | 9 | 34.1 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
51B USD | 19.6 | 74.9 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
42.7B USD | 22.9 | -40.1 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39.2B USD | 59 | -9.9 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
128.7B CNY | 15.3 | 34.1 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.8T JPY | 21.2 | 33 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.2T JPY | 7.9 | 24.1 |
Market Distribution
| Min | 0 |
| 30th Percentile | 8.2 |
| Median | 11.4 |
| 70th Percentile | 16.2 |
| Max | 277 515 327.6 |
Other Multiples
Konami Group Corp
Glance View
From its inception in 1969 as a jukebox rental and repair business in Osaka, Japan, Konami Group Corp. has unfurled a captivating narrative of evolution and adaptation, one that reflects the dynamic nature of the entertainment industry itself. The company, founded by Kagemasa Kozuki, expertly transitioned through various entertainment sectors, planting its roots firmly in the video game realm by the 1980s. As arcade games flourished, Konami rode the wave, creating iconic titles like "Frogger" and "Castlevania," which propelled it to the forefront of gaming innovation. This diversification was further bolstered by their successful expansion into console gaming, where franchises like "Metal Gear" and "Pro Evolution Soccer" made the company a household name globally. Konami's evolution showcases how a firm can thrive by consistently tapping into emerging technology trends and consumer demands. Today, Konami stands as a multifaceted conglomerate, deftly balancing its portfolio across four key segments: Digital Entertainment, Amusement, Gaming & Systems, and Sports. The Digital Entertainment division—anchored by its rich video game heritage—remains a significant revenue generator. Through this segment, Konami develops and publishes games, including mobile and online offerings, drawing from its vast library of beloved IPs. Meanwhile, its Amusement unit continues to cater to physical gaming setups, including arcade machines and amusement centers, sustaining its initial streak of innovation in gaming environments. Beyond electronic entertainment, Konami has carved a niche in the gaming infrastructure with its Gaming & Systems segment, supplying casino machines and related equipment worldwide. Finally, the Sports segment reinforces Konami's diversification, capitalizing on the health trend by operating fitness clubs and wellness centers across Japan, thus weaving a unique business tapestry that not only entertains but also enriches lifestyles.