NCSOFT Corp
KRX:036570
Decide at what price you'd be comfortable buying and we'll help you stay ready.
|
Johnson & Johnson
NYSE:JNJ
|
US |
|
Berkshire Hathaway Inc
NYSE:BRK.A
|
US |
|
Bank of America Corp
NYSE:BAC
|
US |
|
Mastercard Inc
NYSE:MA
|
US |
|
UnitedHealth Group Inc
NYSE:UNH
|
US |
|
Exxon Mobil Corp
NYSE:XOM
|
US |
|
Pfizer Inc
NYSE:PFE
|
US |
|
Nike Inc
NYSE:NKE
|
US |
|
Visa Inc
NYSE:V
|
US |
|
Alibaba Group Holding Ltd
NYSE:BABA
|
CN |
|
JPMorgan Chase & Co
NYSE:JPM
|
US |
|
Coca-Cola Co
NYSE:KO
|
US |
|
Verizon Communications Inc
NYSE:VZ
|
US |
|
Chevron Corp
NYSE:CVX
|
US |
|
Walt Disney Co
NYSE:DIS
|
US |
|
PayPal Holdings Inc
NASDAQ:PYPL
|
US |
P/B
Price to Book (P/B) ratio compares a company`s market value to its book value. It shows how much investors are paying for each dollar of net assets on the balance sheet.
Price to Book (P/B) ratio compares a company`s market value to its book value. It shows how much investors are paying for each dollar of net assets on the balance sheet.
Valuation Scenarios
If P/B returns to its 3-Year Average (1.4), the stock would be worth ₩212 505.07 (21% downside from current price).
| Scenario | P/B Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 1.7 | ₩267 500 |
0%
|
| 3-Year Average | 1.4 | ₩212 505.07 |
-21%
|
| 5-Year Average | 1.9 | ₩299 452.59 |
+12%
|
| Industry Average | 1.3 | ₩210 533.64 |
-21%
|
| Country Average | 1.1 | ₩175 218.19 |
-34%
|
Forward P/B
Today’s price vs future total equity
Peer Comparison
| Market Cap | P/B | P/E | ||||
|---|---|---|---|---|---|---|
| KR |
|
NCSOFT Corp
KRX:036570
|
5.8T KRW | 1.7 | 16.6 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 3.6 | 34.2 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
72B USD | 3.1 | 14.6 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.2T JPY | 3.1 | 23 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.6B USD | 8.2 | 74.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
46.9B USD | 3.7 | 29.7 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
39.7B USD | 100.8 | -37.3 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
39.4B USD | 11.3 | -9.9 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
128.1B CNY | 4.4 | 34 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.7T JPY | 5 | 31.2 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.1T JPY | 2 | 23 |
Market Distribution
| Min | 0.1 |
| 30th Percentile | 0.7 |
| Median | 1.1 |
| 70th Percentile | 2.3 |
| Max | 2 461.2 |
Other Multiples
NCSOFT Corp
Glance View
NCSOFT Corporation, founded in 1997 by Taek Jin Kim, embarked on its journey in South Korea's burgeoning online gaming market, a sector poised for exponential growth due to the nation's nascent broadband infrastructure. The company quickly rose to prominence with its landmark debut, "Lineage," an online role-playing game that captivated audiences with its immersive world and engaging mechanics. This game not only set the stage for NCSOFT's dominance in the massively multiplayer online role-playing game (MMORPG) genre but also established a business model predicated on microtransactions, monthly subscriptions, and in-game purchases, which became a lucrative revenue stream as the gaming community expanded globally. Their early success laid a strong foundation, which the company would build upon over the years by diversifying its portfolio with other popular titles like "Guild Wars," "Aion," and "Blade & Soul." Today, NCSOFT’s operations extend beyond game development into the broader realms of digital gaming platforms and publishing. The company leverages its expertise to operate and maintain game servers, ensuring seamless experiences for millions of players worldwide. Furthermore, NCSOFT has adapted to modern gaming trends, incorporating mobile gaming into its repertoire, as seen through ventures such as "Lineage M" and "Blade & Soul Revolution." By continuously enhancing its technological capabilities and focusing on both user engagement and operational efficiency, NCSOFT maintains its competitive edge in the fast-paced gaming industry. With a firm footing in major gaming markets, the company monetizes its offerings through a mix of direct sales, digital content, and a robust free-to-play model, ensuring a steady flow of revenue while nurturing an ever-growing community of gamers.