NCSOFT Corp
KRX:036570

Watchlist Manager
NCSOFT Corp Logo
NCSOFT Corp
KRX:036570
Watchlist
Price: 275 000 KRW 5.77% Market Closed
Market Cap: ₩5.9T

EV/EBITDA

36.8
Current
225%
More Expensive
vs 3-y average of 11.3

Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBITDA
36.8
=
Enterprise Value
₩3.1T
/
EBITDA
₩111.7B

Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBITDA
36.8
=
Enterprise Value
₩3.1T
/
EBITDA
₩111.7B

Valuation Scenarios

NCSOFT Corp is trading above its 3-year average

If EV/EBITDA returns to its 3-Year Average (11.3), the stock would be worth ₩84 581.12 (69% downside from current price).

Statistics
Positive Scenarios
0/4
Maximum Downside
-77%
Maximum Upside
No Upside Scenarios
Average Downside
72%
Scenario EV/EBITDA Value Implied Price Upside/Downside
Current Multiple 36.8 ₩275 000
0%
3-Year Average 11.3 ₩84 581.12
-69%
5-Year Average 12.1 ₩90 413.7
-67%
Industry Average 8.8 ₩66 046
-76%
Country Average 8.5 ₩63 908.15
-77%

Forward EV/EBITDA
Today’s price vs future ebitda

Today's Enterprise Value EBITDA Forward EV/EBITDA
₩3.1T
/
Jan 2026
₩111.7B
=
36.8
Current
₩3.1T
/
Dec 2026
₩455.5B
=
6.8
Forward
₩3.1T
/
Dec 2027
₩518.5B
=
6
Forward
₩3.1T
/
Dec 2028
₩532.8B
=
5.8
Forward

Forward EV/EBITDA shows whether today’s EV/EBITDA still looks high or low once future ebitda are taken into account.

Peer Comparison

All Multiples
EV/EBITDA
P/E
All Countries
Close
Market Cap EV/EBITDA P/E
KR
NCSOFT Corp
KRX:036570
5.9T KRW 36.8 17.1
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 24.6 34.2
CN
NetEase Inc
NASDAQ:NTES
73B USD 8.7 14.4
JP
Nintendo Co Ltd
TSE:7974
9.6T JPY 20.7 23.9
US
Electronic Arts Inc
NASDAQ:EA
50.7B USD 37.5 74.5
SG
Sea Ltd
NYSE:SE
47.2B USD 15.7 28.9
US
Roblox Corp
NYSE:RBLX
42.2B USD -37.3 -36.8
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
40.4B USD 39.9 -9.8
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
125.1B CNY 20.3 33.2
JP
Konami Holdings Corp
TSE:9766
2.7T JPY 16.7 31.8
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 9.8 23.3
EV/EBITDA Multiple
EBITDA Growth EV/EBITDA to Growth
KR
NCSOFT Corp
KRX:036570
Average EV/EBITDA: 23.1
36.8
68%
0.5
US
A
Activision Blizzard Inc
LSE:0H8X
24.6
30%
0.8
CN
NetEase Inc
NASDAQ:NTES
8.7
12%
0.7
JP
Nintendo Co Ltd
TSE:7974
20.7
33%
0.6
US
Electronic Arts Inc
NASDAQ:EA
37.5
20%
1.9
SG
Sea Ltd
NYSE:SE
15.7
38%
0.4
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -37.3 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
39.9
58%
0.7
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
20.3
61%
0.3
JP
Konami Holdings Corp
TSE:9766
16.7
15%
1.1
JP
N
Nexon Co Ltd
TSE:3659
9.8
16%
0.6
P/E Multiple
Earnings Growth PEG
KR
NCSOFT Corp
KRX:036570
Average P/E: 31.3
17.1
10%
1.7
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.4
14%
1
JP
Nintendo Co Ltd
TSE:7974
23.9
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.5
32%
2.3
SG
Sea Ltd
NYSE:SE
28.9
27%
1.1
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -36.8 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -9.8 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
33.2
104%
0.3
JP
Konami Holdings Corp
TSE:9766
31.8
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
23.3
18%
1.3

Market Distribution

Higher than 86% of companies in Korea
Percentile
86th
Based on 1 135 companies
86th percentile
36.8
Low
0 — 5.3
Typical Range
5.3 — 15.6
High
15.6 —
Distribution Statistics
Korea
Min 0
30th Percentile 5.3
Median 8.5
70th Percentile 15.6
Max 24 013.5

NCSOFT Corp
Glance View

Market Cap
5.9T KRW
Industry
Media

NCSOFT Corporation, founded in 1997 by Taek Jin Kim, embarked on its journey in South Korea's burgeoning online gaming market, a sector poised for exponential growth due to the nation's nascent broadband infrastructure. The company quickly rose to prominence with its landmark debut, "Lineage," an online role-playing game that captivated audiences with its immersive world and engaging mechanics. This game not only set the stage for NCSOFT's dominance in the massively multiplayer online role-playing game (MMORPG) genre but also established a business model predicated on microtransactions, monthly subscriptions, and in-game purchases, which became a lucrative revenue stream as the gaming community expanded globally. Their early success laid a strong foundation, which the company would build upon over the years by diversifying its portfolio with other popular titles like "Guild Wars," "Aion," and "Blade & Soul." Today, NCSOFT’s operations extend beyond game development into the broader realms of digital gaming platforms and publishing. The company leverages its expertise to operate and maintain game servers, ensuring seamless experiences for millions of players worldwide. Furthermore, NCSOFT has adapted to modern gaming trends, incorporating mobile gaming into its repertoire, as seen through ventures such as "Lineage M" and "Blade & Soul Revolution." By continuously enhancing its technological capabilities and focusing on both user engagement and operational efficiency, NCSOFT maintains its competitive edge in the fast-paced gaming industry. With a firm footing in major gaming markets, the company monetizes its offerings through a mix of direct sales, digital content, and a robust free-to-play model, ensuring a steady flow of revenue while nurturing an ever-growing community of gamers.

Intrinsic Value
225 962.21 KRW
Overvaluation 18%
Intrinsic Value
Price ₩275 000
Get AI-powered insights for any company or topic.
Open AI Assistant

Intrinsic Value is all-important and is the only logical way to evaluate the relative attractiveness of investments and businesses.

Warren Buffett