NCSOFT Corp
KRX:036570

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NCSOFT Corp
KRX:036570
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Price: 270 500 KRW -2.52%
Market Cap: ₩5.8T

P/S

3.9
Current
44%
More Expensive
vs 3-y average of 2.7

Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.

P/S
3.9
=
Market Cap
₩4.9T
/
Revenue
₩1.5T

Price to Sales (P/S) ratio shows how much investors pay for each dollar of a company`s sales. It`s calculated by dividing the company`s market value by its total revenue.

P/S
3.9
=
Market Cap
₩4.9T
/
Revenue
₩1.5T

Valuation Scenarios

NCSOFT Corp is trading above its 3-year average

If P/S returns to its 3-Year Average (2.7), the stock would be worth ₩187 361.95 (31% downside from current price).

Statistics
Positive Scenarios
0/4
Maximum Downside
-73%
Maximum Upside
No Upside Scenarios
Average Downside
47%
Scenario P/S Value Implied Price Upside/Downside
Current Multiple 3.9 ₩270 500
0%
3-Year Average 2.7 ₩187 361.95
-31%
5-Year Average 3 ₩211 770.8
-22%
Industry Average 1.5 ₩106 157.89
-61%
Country Average 1 ₩73 362.29
-73%

Forward P/S
Today’s price vs future revenue

Today's Market Cap Revenue Forward P/S
₩4.9T
/
Jan 2026
₩1.5T
=
3.9
Current
₩4.9T
/
Dec 2026
₩2.2T
=
2.2
Forward
₩4.9T
/
Dec 2027
₩2.4T
=
2
Forward
₩4.9T
/
Dec 2028
₩2.7T
=
1.8
Forward

Forward P/S shows whether today’s P/S still looks high or low once future revenue are taken into account.

Peer Comparison

All Multiples
P/S
P/E
All Countries
Close
P/E Multiple
Earnings Growth PEG
KR
NCSOFT Corp
KRX:036570
Average P/E: 31.1
16.8
10%
1.7
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
15.3
14%
1.1
JP
Nintendo Co Ltd
TSE:7974
22.3
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.4
32%
2.3
SG
Sea Ltd
NYSE:SE
29.4
27%
1.1
US
Roblox Corp
NYSE:RBLX
Negative Multiple: -36.8 N/A N/A
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -10 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
34.7
104%
0.3
JP
Konami Holdings Corp
TSE:9766
29.8
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
22.7
18%
1.3

Market Distribution

Higher than 80% of companies in Korea
Percentile
80th
Based on 1 399 companies
80th percentile
3.9
Low
0 — 0.5
Typical Range
0.5 — 2.4
High
2.4 —
Distribution Statistics
Korea
Min 0
30th Percentile 0.5
Median 1
70th Percentile 2.4
Max 101 134.7

NCSOFT Corp
Glance View

Market Cap
5.8T KRW
Industry
Media

NCSOFT Corporation, founded in 1997 by Taek Jin Kim, embarked on its journey in South Korea's burgeoning online gaming market, a sector poised for exponential growth due to the nation's nascent broadband infrastructure. The company quickly rose to prominence with its landmark debut, "Lineage," an online role-playing game that captivated audiences with its immersive world and engaging mechanics. This game not only set the stage for NCSOFT's dominance in the massively multiplayer online role-playing game (MMORPG) genre but also established a business model predicated on microtransactions, monthly subscriptions, and in-game purchases, which became a lucrative revenue stream as the gaming community expanded globally. Their early success laid a strong foundation, which the company would build upon over the years by diversifying its portfolio with other popular titles like "Guild Wars," "Aion," and "Blade & Soul." Today, NCSOFT’s operations extend beyond game development into the broader realms of digital gaming platforms and publishing. The company leverages its expertise to operate and maintain game servers, ensuring seamless experiences for millions of players worldwide. Furthermore, NCSOFT has adapted to modern gaming trends, incorporating mobile gaming into its repertoire, as seen through ventures such as "Lineage M" and "Blade & Soul Revolution." By continuously enhancing its technological capabilities and focusing on both user engagement and operational efficiency, NCSOFT maintains its competitive edge in the fast-paced gaming industry. With a firm footing in major gaming markets, the company monetizes its offerings through a mix of direct sales, digital content, and a robust free-to-play model, ensuring a steady flow of revenue while nurturing an ever-growing community of gamers.

Intrinsic Value
225 962.21 KRW
Overvaluation 16%
Intrinsic Value
Price ₩270 500
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