PearlAbyss Corp
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Q2-2025 Earnings Call
AI Summary
Earnings Call on Aug 12, 2025
Revenue Decline: Q2 operating revenue was KRW 79.6 billion, down 4.9% quarter-over-quarter, mainly due to lack of major updates and the removal of the China contract effect.
Widened Losses: The company posted an operating loss of KRW 11.8 billion and a net loss of KRW 22.7 billion, with foreign exchange losses contributing to the bottom line turning negative.
Crimson Desert Delay: The highly anticipated Crimson Desert game launch has been delayed by one quarter, now scheduled for Q1 2026 instead of Q4 2025, to ensure a successful release.
Positive EVE Performance: EVE IP operating revenue rose 18% quarter-over-quarter, achieving its best result since Q4 2016, driven by new content and events.
Improved Outlook for Q3: Management expects Black Desert performance to rebound significantly in Q3 thanks to major updates, new classes, and summer events.
Investor Trust Addressed: Management acknowledged investor concerns over repeated delays and committed to strictly managing schedules for the Q1 2026 game release.
Pearl Abyss reported Q2 operating revenue of KRW 79.6 billion, a 4.9% decline quarter-over-quarter. The company attributed the weaker revenue to the absence of large-scale game updates and the removal of the China contract effect. Operating losses widened to KRW 11.8 billion, with net loss at KRW 22.7 billion, affected in part by foreign currency losses.
Black Desert introduced several updates, including new difficulty levels, a boss, and improved gameplay features, but the lack of a major update led to softer revenue. In contrast, EVE Online benefited from the successful launch of an expansion pack, in-game events, and a refreshed product lineup, leading to strong user engagement and revenue growth.
The launch of Crimson Desert, Pearl Abyss's flagship AAA console game, has been delayed by one quarter to Q1 2026 due to extended preparation requirements, including voice-over, console certification, and partner coordination. Management emphasized the delay is a strategic decision to maximize the game's success and pledged to avoid further postponement.
Revenue distribution by region in Q2 was 18% from Korea, 18% from Asia, and 64% from North America and Europe. By platform, 85% of revenue came from PC, 12% from mobile, and 3% from console, indicating a strong focus on PC gaming.
Total operating expenses rose 2.7% quarter-over-quarter to KRW 91.3 billion, with labor costs decreasing by 3.8% but commissions and advertising rising—particularly marketing costs, which surged 43.9% due to offline events and game shows.
Management expects stronger performance in Q3, citing upcoming Black Desert updates, new content for console and mobile, and continued rollout of EVE expansion updates. The company is also focused on introducing new titles like EVE Frontier and increasing marketing for Crimson Desert in anticipation of launch.
Analysts questioned the company's credibility after multiple delays of Crimson Desert. Management acknowledged the trust issue, apologized for the repeated delays, and reiterated their commitment to delivering on the Q1 2026 timeline, citing an internally confirmed date and strict schedule management.
[Interpreted] Good morning, and good evening. Thank you all for joining the conference call for the Pearl Abyss earnings results. [Operator Instructions]
Now we will begin the presentation on Pearl Abyss' second quarter of fiscal year 2025 earnings results.
[Interpreted] Greetings, I am [ Kim Yeun ] from Pearl Abyss IR team. First of all, I express my deepest gratitude to the analysts and investors in and out of Korea for taking part in the 2025 Q2 Pearl Abyss earnings presentation despite your busy schedules.
Before elaborating on today's business results, I would like to ask for your understanding regarding the following. The financial and business results contained in today's earnings release have been prepared for the convenience of investors and is subject to change depending on the final closing of our books. In addition, the accuracy and completeness of the financial and business results in the earnings results material are not guaranteed, and the company is not obliged to give updates of the accounts given after this date. So please take these factors into consideration.
We have here with us at the earnings presentation today Pearl Abyss CEO, Heo Jin Young; CBO, Kim Gyeong Man; and CFO, Cho Mi-young. We will first hear the business performance presentation highlights from CFO, Cho Mi-young, and then engage in a Q&A session.
[Interpreted] Greetings, everyone. I am Cho Mi-young. Thank you once again for taking part in our company's earnings conference call despite your busy schedules.
I would like to elaborate on 2025 Q2 major business activities and performance. Black Desert and EVE also showed stable live service in Q2, and through Heidel Ball and EVE Fanfest, we revealed the second half road map and strengthened communication with users. Black Desert in Q2 added a new difficulty level to Land of the Morning Light Donghae, Golden Pig King boss, improved siege war and node war and heightened gameplay for users. However, in Q2, in case of revenues, since there were no large-scale updates, it was weak compared to the previous quarter.
In addition, Heidel Ball was held and second half major updates were communicated and rich gameplay content was provided. In particular, detailed information related to the new region Edania and new PvP Blue Battlefield was revealed. And based on user feedback, continuous updates were announced, and we were able to confirm heightened user responses.
In case of console, we launched PlayStation 5 and Xbox X and S versions and established a stable playing environment where content can be delivered faster and provided an opportunity for a rebound. In case of mobile, we updated Rabam skill, where strong attacks could be made, as well as Atoraxxion: Vahmalkea, where 5 party members can play the game together consecutively and added more fun to the game. However, with the removal of the China contract effect, which was recognized until Q1 of the previous quarter, revenues were weak.
For EVE Online, we launched the Legion expansion pack, including freelancer mission and new warships, and through diverse events in the game as well as changing of the product composition, demonstrated the best performance since Q4 of 2016. In addition, we held the EVE Fanfest, revealed our 2025 road map and strengthened communication with users.
Apart from this, we are continuing to prepare for new services in order to increase our revenues. First, Crimson Desert participated in PAX East and Summer Game Fest and strengthened North American region marketing. In particular, as the Summer Game Fest -- at the Summer Game Fest, we demonstrated a new quest line demo where open world could be experienced, which received praise in every aspect, action, graphics and presentation, further heightening expectations. Blockchain-based EVE Frontier continues testing following the previous quarter, and we are consistently upgrading the game.
Next, I would like to cover 2025 Q2 financial performance. Q2 operating revenue posted KRW 79.6 billion, a 4.9% decrease Q-o-Q, and operating losses posted KRW 11.8 billion and posted a loss with decrease of operating revenue and marketing cost increase. Net loss posted KRW 22.7 billion. And due to foreign currency-related losses following FX rate drop, it turned to a loss.
I will now cover operating revenue in more detail. First, I will go over the operating revenue for major IP. The operating revenue from this quarter's Black Desert IP posted KRW 54.9 billion, decreased 12.9% Q-o-Q, and EVE IP operating revenue posted KRW 24.2 billion and increased 18% Q-o-Q. Breaking down the operating revenue for different regions, it was: Korea, 18%; Asia, 18%; and NA/Europe, 64%. And in case of operating revenue for different platforms, it recorded 85% for PC, 12% for mobile and 3% for console.
Next, I will cover operating expenses. Q2 operating expense posted KRW 91.3 billion, a 2.7% increase Q-o-Q. Labor cost posted KRW 47.2 billion, a 3.8% decrease Q-o-Q. For your reference, Q2 and headcount was 1,360, and those in the development department are 772 headcount, which is 57% of the total headcount. Commissions posted KRW 18.1 billion, a 4.5% increase Q-o-Q. Advertising due to marketing costs increased due to offline events and game show participation posted KRW 10.5 billion, a 43.9% increase.
Last but not least, I will cover 2025 Q3 major highlights. Black Desert in July launched new class Wukong, which uses Power Pole as a major weapon and is planning to showcase our naval PvP content Blue Battlefield, which is a PvP content which takes place at sea. In addition, we plan to update Edania, a new region. And with a playing method which is different from the existing Black Desert hunting ground as well as a difficulty level which encourages players' sense of challenge, we plan to add more freshness to the game.
Apart from this, with the summer season, we provided summer costumes and props and have been providing diverse continuous updates so that users can be more immersed in the game. With the wealth of these updates, all the metrics have been increasing from Heidel Ball and is leading to revenues, and we expect Q3 Black Desert performance to significantly increase.
In case of Black Desert Console, based on new devices, new class Deadeye and Wukong as well as new exalted land, Ulukita, was quickly updated and is providing an environment where console users can enjoy content like PC users and become duly immersed. In addition, through the console adventure event, we revealed our future road map and announced that we will provide content that are at the PC level within this year.
In the case of Black Desert Console, all the metrics have been improving since the new devices have been launched, and we expect solid performance in Q3. In case of mobile, we hosted the Heidel Ball and revealed second half update plans, including Land of the Morning Light new region Seoul and new class Seonin. In particular, we recreated Gwanghwamun in Gyeongbokgung Palace in Land of the Morning Light Seoul, which was updated in July and provided a realistic experience of actually traveling in Seoul.
For EVE, we plan to have the Legion expansion pack additional update that was given in Q2 and hold the annual Alliance Tournament, an annual PvP game.
We are smoothly preparing for our new titles, which will secure our new growth engines. First, for EVE Frontier, we will continue founders access in Q3 as well and is growing the community. Going forward, while verifying the game, we will continue marketing in order to secure core users.
For Crimson Desert, continuing from the previous quarter, we plan to strengthen marketing intensity, and we participated in Bilibili World and ChinaJoy in July and successfully concluded the first demo in China for the first time. In addition, in August, we will participate in Gamescom and PAX West, showcasing our open world demo and plan to participate in the Tokyo Game Show.
Crimson Desert participated in almost all gaming events held this year, and we have built anticipation for Crimson Desert among players worldwide. In addition, we have incorporated the feedback received during this process into the game, upgrading it to enhance its overall quality. As we carry out actual demonstrations, we have observed increasingly positive reviews, allowing us to gauge the game's strong potential for success. Since many people have been waiting, all employees at Pearl Abyss will do our best until the end so that our results will make it worth the wait. We will count on you for your continued interest and support. Thank you very much.
With this, we will conclude Pearl Abyss 2025 Q2 earnings presentation. We will start the Q&A session.
[Interpreted] [Operator Instructions]
[Interpreted] Before the Q&A session, I would like to first share an update on the development status and release schedule of Crimson Desert, which many of you have been curious about. Currently, Crimson Desert is in the process of voice-overs while also carrying out tasks such as console certification in preparation for its release. In the case of marketing, we plan to participate in Gamescom and PAX West this August to showcase our open world build. And in September, we will join the Tokyo Game Show to strengthen our marketing efforts in the Japanese market.
The launch of Crimson Desert, our first large-scale AAA console game, has been unavoidably delayed by 1 quarter from the previously announced schedule. This is due to longer-than-expected time lines arising from schedule coordination and collaboration with multiple partners for offline distribution, voice-over, console certification and other launch preparations. We sincerely apologize for not being able to meet the originally promised fourth quarter launch schedule. Please kindly understand that this is a strategic decision aimed at ensuring success on a meaningful scale.
The release date has been internally confirmed for Q1 of 2026. However, given the change in launch timing, we will announce the date at a more appropriate time based on business considerations rather than making an announcement at Gamescom next week. We are grateful for your continued interest in our company, and we will do our utmost to deliver an even better experience going forward.
[Interpreted] Our CEO, Heo Jin Young, delivered these remarks. And now we will be receiving questions.
[Interpreted] Currently, there are no participants with questions. [Operator Instructions] The first question will be provided by Jae-min Ahn from NH Investment & Securities.
[Interpreted] I am Ahn Jae-min from NH Investment Securities. I know that your game launching has been delayed for several years. And it seems that we are losing trust in the time line provided by your company. And can we really believe that you will truly launch your game in Q1 of 2026? And how much trust can we have for Pearl Abyss? I do understand that it's very natural that game launchings can be delayed. However, I believe that since so many delays were made from the year before last year, several times, many investors are losing trust in your company. I would like to ask the management, do you believe that the game could be launched in Q1 of 2026 for sure? And I think there were comments before that you couldn't launch the game because of GTA V. So do you think that a similar situation can happen again?
[Interpreted] Once again, I would like to express my deepest apologies that we were not able to keep to the Q4 launching schedule that we had given a promise for. And we would like, once again, your kind understanding that it was a strategic choice for the success that we believe will be significant. And as was aforementioned, for Crimson Desert, although our goal was to have the launching by Q4 of this year, it took more time for us than we had expected in the preparation phase for our launching. So that is why we couldn't find the appropriate launching timing that is optimal within this year. So that is why we have to inevitably delay the launching for 1 quarter.
Since we had internally set a date, we will do our best to strictly manage our schedule so that we will not make the delay go further than 1 quarter as we had mentioned. And we will do our best to be committed to that.
[Interpreted] The answer was given by CEO, Heo Jin Young.
[Interpreted] Currently, there are no participants with questions. [Operator Instructions]
[Interpreted] It seems that there are no longer questions in the queue. And with this, we will conclude our earnings release for Q2 of 2025. Thank you for your participation.
[Portions of this transcript that are marked [Interpreted] were spoken by an interpreter present on the live call.]