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Roblox Corp
NYSE:RBLX

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Roblox Corp
NYSE:RBLX
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Price: 55.45 USD -7.03% Market Closed
Market Cap: $39.3B

EV/EBITDA

-37.4
Current
36%
More Expensive
vs 3-y average of -27.6

Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBITDA
-37.4
=
Enterprise Value
$45B
/
EBITDA
$-1B

Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.

EV/EBITDA
-37.4
=
Enterprise Value
$45B
/
EBITDA
$-1B

Valuation Scenarios

Roblox Corp is trading above its industry average

If EV/EBITDA returns to its Industry Average (11.4), the stock would be worth $-16.91 (130% downside from current price).

Statistics
Positive Scenarios
0/2
Maximum Downside
-138%
Maximum Upside
No Upside Scenarios
Average Downside
134%
Scenario EV/EBITDA Value Implied Price Upside/Downside
Current Multiple -37.4 $55.45
0%
Industry Average 11.4 $-16.91
-130%
Country Average 14.4 $-21.3
-138%

Forward EV/EBITDA
Today’s price vs future ebitda

Today's Enterprise Value EBITDA Forward EV/EBITDA
$45B
/
Jan 2026
$-1B
=
-37.4
Current
$45B
/
Dec 2026
$2.1B
=
21.2
Forward
$45B
/
Dec 2027
$2.8B
=
16.3
Forward
$45B
/
Dec 2028
$3.5B
=
12.9
Forward

Forward EV/EBITDA shows whether today’s EV/EBITDA still looks high or low once future ebitda are taken into account.

Peer Comparison

All Multiples
EV/EBITDA
P/E
All Countries
Close
Market Cap EV/EBITDA P/E
US
Roblox Corp
NYSE:RBLX
39.3B USD -37.4 -36.9
US
Activision Blizzard Inc
LSE:0H8X
74.1B USD 24.6 34.2
CN
NetEase Inc
NASDAQ:NTES
70.6B USD 8.7 14.4
JP
Nintendo Co Ltd
TSE:7974
9.6T JPY 20.7 23.9
US
Electronic Arts Inc
NASDAQ:EA
50.6B USD 37.5 74.5
SG
Sea Ltd
NYSE:SE
45.5B USD 15.6 28.9
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
38.9B USD 40 -9.8
CN
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
122.9B CNY 19.9 32.6
JP
Konami Holdings Corp
TSE:9766
2.7T JPY 16.7 31.8
JP
Nexon Co Ltd
TSE:3659
2.1T JPY 9.8 23.3
JP
Konami Group Corp
XMUN:KOA
9.4B EUR 9.8 19.8
EV/EBITDA Multiple
EBITDA Growth EV/EBITDA to Growth
US
Roblox Corp
NYSE:RBLX
Average EV/EBITDA: 20.3
Negative Multiple: -37.4
N/A N/A
US
A
Activision Blizzard Inc
LSE:0H8X
24.6
30%
0.8
CN
NetEase Inc
NASDAQ:NTES
8.7
12%
0.7
JP
Nintendo Co Ltd
TSE:7974
20.7
33%
0.6
US
Electronic Arts Inc
NASDAQ:EA
37.5
20%
1.9
SG
Sea Ltd
NYSE:SE
15.6
38%
0.4
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
40
58%
0.7
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
19.9
61%
0.3
JP
Konami Holdings Corp
TSE:9766
16.7
15%
1.1
JP
N
Nexon Co Ltd
TSE:3659
9.8
16%
0.6
JP
K
Konami Group Corp
XMUN:KOA
9.8
15%
0.7
P/E Multiple
Earnings Growth PEG
US
Roblox Corp
NYSE:RBLX
Average P/E: 31.5
Negative Multiple: -36.9
N/A N/A
US
A
Activision Blizzard Inc
LSE:0H8X
34.2
36%
1
CN
NetEase Inc
NASDAQ:NTES
14.4
14%
1
JP
Nintendo Co Ltd
TSE:7974
23.9
26%
0.9
US
Electronic Arts Inc
NASDAQ:EA
74.5
32%
2.3
SG
Sea Ltd
NYSE:SE
28.9
27%
1.1
US
Take-Two Interactive Software Inc
NASDAQ:TTWO
Negative Multiple: -9.8 N/A N/A
CN
Z
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
32.6
104%
0.3
JP
Konami Holdings Corp
TSE:9766
31.8
22%
1.4
JP
N
Nexon Co Ltd
TSE:3659
23.3
18%
1.3
JP
K
Konami Group Corp
XMUN:KOA
19.8
22%
0.9

Market Distribution

Lower than 100% of companies in the United States of America
Percentile
0th
Based on 9 875 companies
0th percentile
-37.4
Low
0 — 10
Typical Range
10 — 21.5
High
21.5 —
Distribution Statistics
the United States of America
Min 0
30th Percentile 10
Median 14.4
70th Percentile 21.5
Max 1 767 274.1

Roblox Corp
Glance View

Roblox Corp, established in 2004 by David Baszucki and Erik Cassel, has become a dynamic force in the digital entertainment landscape, transforming the concept of user-generated content into a thriving interactive community. At its core, Roblox is a global platform that blends social networking and gaming, allowing users to design, share, and engage in digital experiences built by a vast network of developers, many of whom are players themselves. The allure of Roblox lies in its versatility; it is less about specific games and more about the platform's potential to host a diverse array of experiences ranging from obstacle courses to virtual concerts, thereby drawing in millions of daily active users worldwide. This user-centric model positions Roblox not only as a playground but also as a creative ecosystem where imagination meets technology. Monetization is a critical element that powers Roblox's success. The company's revenue primarily flows from the in-game currency, Robux, which users purchase with real money. Players spend Robux on virtual items, enhancements, and engaging experiences within the platform, which in turn supports the developers who create these offerings. A noteworthy feature is the "Roblox Developer Exchange Program," a vital revenue-sharing arrangement allowing developers to convert earned Robux back into real-world currency. This symbiotic relationship between Roblox and its developer community fuels continual content creation and platform growth. Roblox's financial model extends also into other innovative avenues such as premium subscriptions and immersive advertising strategies, ensuring diverse income streams that bolster its standing as a leader in the burgeoning virtual economy.

RBLX Intrinsic Value
32.41 USD
Overvaluation 42%
Intrinsic Value
Price $55.45
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