Bilibili Inc
OTC:BLBLF
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EV/EBITDA
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Enterprise Value to EBITDA (EV/EBITDA) ratio compares a company`s total enterprise value to its earnings before interest, taxes, depreciation, and amortization. It shows how much investors are paying for each dollar of the company`s earnings, including both equity and debt.
Valuation Scenarios
If EV/EBITDA returns to its Industry Average (38), the stock would be worth $67.87 (165% upside from current price).
| Scenario | EV/EBITDA Value | Implied Price | Upside/Downside |
|---|---|---|---|
| Current Multiple | 14.3 | $25.58 |
0%
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| Industry Average | 38 | $67.87 |
+165%
|
| Country Average | 28.8 | $51.53 |
+101%
|
Forward EV/EBITDA
Today’s price vs future ebitda
| Today's Enterprise Value | EBITDA | Forward EV/EBITDA | ||
|---|---|---|---|---|
|
$7.4B
|
/ |
Jan 2026
¥3.6B
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= |
|
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$7.4B
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/ |
Dec 2026
¥4.7B
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= |
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$7.4B
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/ |
Dec 2027
¥5.6B
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= |
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$7.4B
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/ |
Dec 2028
¥7.4B
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= |
|
Forward EV/EBITDA shows whether today’s EV/EBITDA still looks high or low once future ebitda are taken into account.
Peer Comparison
| Market Cap | EV/EBITDA | P/E | ||||
|---|---|---|---|---|---|---|
| CN |
|
Bilibili Inc
OTC:BLBLF
|
9.6B USD | 14.3 | 55.6 | |
| CN |
|
NetEase Inc
NASDAQ:NTES
|
74B USD | 9.3 | 15.1 | |
| US |
A
|
Activision Blizzard Inc
LSE:0H8X
|
74.1B USD | 24.6 | 34.2 | |
| JP |
|
Nintendo Co Ltd
TSE:7974
|
9.8T JPY | 21.4 | 24.5 | |
| SG |
|
Sea Ltd
NYSE:SE
|
51.4B USD | 19.4 | 32.4 | |
| US |
|
Electronic Arts Inc
NASDAQ:EA
|
50.9B USD | 37.7 | 74.8 | |
| US |
|
Roblox Corp
NYSE:RBLX
|
43.4B USD | -41.5 | -40.7 | |
| US |
|
Take-Two Interactive Software Inc
NASDAQ:TTWO
|
40.3B USD | 41.5 | -10.2 | |
| CN |
Z
|
Zhejiang Century Huatong Group Co Ltd
SZSE:002602
|
127.8B CNY | 20.8 | 33.9 | |
| JP |
|
Konami Holdings Corp
TSE:9766
|
2.8T JPY | 17.1 | 32.6 | |
| JP |
N
|
Nexon Co Ltd
TSE:3659
|
2.2T JPY | 10.2 | 23.8 |
Market Distribution
| Min | 0 |
| 30th Percentile | 16.3 |
| Median | 28.8 |
| 70th Percentile | 53.1 |
| Max | 49 021 |
Other Multiples
Bilibili Inc
Glance View
Bilibili Inc. began as a niche haven for anime enthusiasts in China and has since evolved into a multifaceted online entertainment giant. Known as "B Station" by its users, Bilibili carved out a unique space by blending elements of video sharing, live streaming, and online gaming, all while fostering a highly interactive community. The company's journey is a testament to its adaptive business model that capitalizes on user-generated content. It’s a platform where fans not only consume entertainment but actively contribute to it, transforming passive viewership into an engaging, participatory experience. The company's strength lies in its vibrant community, which vigorously interacts through "bullet comments" that fly across the screen, fostering a communal watching experience. Financially, Bilibili has successfully leveraged multiple revenue streams to ensure its sustainability and growth. A significant portion of its revenue comes from mobile gaming, as it partners with game developers and distributes a curated selection of games that appeal to its young, tech-savvy user base. The company also generates income through premium memberships, live broadcasting services, and advertising. These services are tailored to both users and content creators, creating a synergistic ecosystem that retains and monetizes its audience. By balancing user engagement with diverse monetization strategies, Bilibili has forged its path as a dominant force in China's digital entertainment landscape.